Load meta information.
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parent
118b570484
commit
fc542ecd82
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@ -20,13 +20,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#include "game.h"
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#include "game.h"
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/*
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static void loadMetaInfo(void);
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public Map<String, MissionStatus> missionStatuses;
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public List<String> mias;
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public List<String> targets;
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public Map<String, AtomicInteger> keys;
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*/
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void initGame(void)
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void initGame(void)
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{
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{
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@ -36,6 +30,8 @@ void initGame(void)
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game.hearts = 10;
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game.hearts = 10;
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game.timePlayed = 0;
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game.timePlayed = 0;
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loadMetaInfo();
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}
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}
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void addRescuedMIA(char *name)
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void addRescuedMIA(char *name)
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@ -85,6 +81,28 @@ void removeItem(char *name)
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{
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{
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}
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}
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static void loadMetaInfo(void)
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{
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cJSON *root;
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char *text;
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text = readFile("data/meta/meta.json");
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root = cJSON_Parse(text);
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game.totalKeys = cJSON_GetObjectItem(root, "totalKeys")->valueint;
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game.totalTargets = cJSON_GetObjectItem(root, "totalTargets")->valueint;
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game.totalMIAs = cJSON_GetObjectItem(root, "totalMIAs")->valueint;
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game.totalHearts = cJSON_GetObjectItem(root, "totalHearts")->valueint;
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game.totalCells = cJSON_GetObjectItem(root, "totalCells")->valueint;
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SDL_LogMessage(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_DEBUG, "Meta [keys=%d, targets=%d, mias=%d, hearts=%d, cells=%d]", game.totalKeys, game.totalTargets, game.totalMIAs, game.totalHearts, game.totalCells);
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cJSON_Delete(root);
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free(text);
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}
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void destroyGame(void)
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void destroyGame(void)
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{
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{
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}
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}
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@ -19,5 +19,8 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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*/
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#include "../common.h"
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#include "../common.h"
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#include "../json/cJSON.h"
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extern char *readFile(const char *filename);
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extern Game game;
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extern Game game;
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@ -28,6 +28,8 @@ static Texture *atlasTexture;
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void initAtlasTest(void)
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void initAtlasTest(void)
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{
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{
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initGame();
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app.delegate.logic = &logic;
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app.delegate.logic = &logic;
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app.delegate.draw = &draw;
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app.delegate.draw = &draw;
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@ -24,5 +24,6 @@ extern Atlas *getImageFromAtlas(char *filename);
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extern Texture *getTexture(const char *filename);
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extern Texture *getTexture(const char *filename);
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extern void blitRect(SDL_Texture *texture, int x, int y, SDL_Rect *srcRect, int center);
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extern void blitRect(SDL_Texture *texture, int x, int y, SDL_Rect *srcRect, int center);
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extern void loadMapData(char *filename);
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extern void loadMapData(char *filename);
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extern void initGame(void);
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extern App app;
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extern App app;
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