Line of sight update.
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575ce1eadd
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@ -20,44 +20,53 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#include "combat.h"
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static int isBlockedByMap(Entity *src, Entity *dest);
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static int isBlockedByEntities(Entity *src, Entity *dest);
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int hasLineOfSight(Entity *src, Entity *dest)
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{
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return (!isBlockedByMap(src, dest) && !isBlockedByEntities(src, dest));
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}
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static int isBlockedByMap(Entity *src, Entity *dest)
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{
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SDL_Rect mapBlock;
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int x, y, x1, y1, x2, y2, mx, my, sx, sy, tx, ty;
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x1 = (int) MIN(src->x, dest->x);
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y1 = (int) MIN(src->y, dest->y);
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x2 = (int) MAX(src->x, dest->x);
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y2 = (int) MAX(src->y, dest->y);
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int i, mx, my;
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float sx, sy, tx, ty, dx, dy;
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Entity **candidates, *e;
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SDL_Rect losBounds;
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sx = src->x + (src->w / 2);
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sy = src->y + (src->h / 2);
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tx = dest->x + (dest->w / 2);
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ty = dest->y + (dest->h / 2);
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for (x = x1; x <= x2; x++)
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losBounds.x = (int) MIN(src->x, dest->x);
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losBounds.y = (int) MIN(src->y, dest->y);
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losBounds.w = (int) (MAX(src->x, dest->x) - losBounds.x);
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losBounds.h = (int) (MAX(src->y, dest->y) - losBounds.y);
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candidates = getAllEntsWithin(losBounds.x, losBounds.y, losBounds.w, losBounds.h, NULL);
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getSlope(sx, sy, tx, ty, &dx, &dy);
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dx *= 8;
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dy *= 8;
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while (1)
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{
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for (y = y1; y <= y2; y++)
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sx -= dx;
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sy -= dy;
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mx = sx / MAP_TILE_SIZE;
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my = sy / MAP_TILE_SIZE;
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if (isSolid(mx, my))
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{
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mx = x / MAP_TILE_SIZE;
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my = y / MAP_TILE_SIZE;
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return 0;
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}
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if (isSolid(mx, my))
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for (i = 0, e = candidates[i] ; e != NULL ; e = candidates[++i])
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{
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if (e != src && collision(sx, sy, 8, 8, e->x, e->y, e->w, e->h))
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{
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mapBlock.x = x;
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mapBlock.y = y;
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mapBlock.w = MAP_TILE_SIZE;
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mapBlock.h = MAP_TILE_SIZE;
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if (e->isSolid)
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{
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return 0;
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}
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if (lineRectIntersection(sx, sy, tx, ty, &mapBlock))
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if (e == dest)
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{
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return 1;
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}
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@ -68,45 +77,6 @@ static int isBlockedByMap(Entity *src, Entity *dest)
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return 0;
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}
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static int isBlockedByEntities(Entity *src, Entity *dest)
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{
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Entity **candidates, *e;
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SDL_Rect losBounds, eBounds;
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int i, sx, sy, tx, ty;
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losBounds.x = (int) MIN(src->x, dest->x);
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losBounds.y = (int) MIN(src->y, dest->y);
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losBounds.w = (int) (MAX(src->x, dest->x) - losBounds.x);
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losBounds.h = (int) (MAX(src->y, dest->y) - losBounds.y);
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sx = src->x + (src->w / 2);
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sy = src->y + (src->h / 2);
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tx = dest->x + (dest->w / 2);
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ty = dest->y + (dest->h / 2);
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candidates = getAllEntsWithin(losBounds.x, losBounds.y, losBounds.w, losBounds.h, NULL);
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for (i = 0, e = candidates[i] ; e != NULL ; e = candidates[++i])
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{
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if (e == src || e == dest || !e->isSolid)
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{
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continue;
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}
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eBounds.x = e->x;
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eBounds.y = e->y;
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eBounds.w = e->w;
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eBounds.h = e->h;
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if (lineRectIntersection(sx, sy, tx, ty, &eBounds))
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{
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return 1;
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}
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}
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return 0;
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}
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int enemyCanSeePlayer(Entity *e)
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{
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return hasLineOfSight(e, (Entity*)world.bob);
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@ -22,6 +22,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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extern int isSolid(int x, int y);
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extern Entity **getAllEntsWithin(int x, int y, int w, int h, Entity *ignore);
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extern int lineRectIntersection(int x1, int y1, int x2, int y2, SDL_Rect *r);
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extern void getSlope(int x1, int y1, int x2, int y2, float *dx, float *dy);
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extern int collision(int x1, int y1, int w1, int h1, int x2, int y2, int w2, int h2);
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extern World world;
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