When player manually quits, don't show mission complete screen.
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@ -241,7 +241,8 @@ enum
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WS_OBSERVING,
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WS_COMPLETE,
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WS_MISSION_COMPLETE,
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WS_GAME_OVER
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WS_GAME_OVER,
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WS_QUIT
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};
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enum
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@ -41,7 +41,7 @@ void initPostMission(void)
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updateMissionStatus();
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if (status == MS_COMPLETE || (!world.isReturnVisit && status != MS_INCOMPLETE))
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if (world.state != WS_QUIT)
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{
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app.restrictTrophyAlert = 0;
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