Commit Graph

402 Commits

Author SHA1 Message Date
Steve 04416e52ab Fix for laser trap not killing some enemies. 2018-03-11 07:51:29 +00:00
Steve 60261932b0 Removed static cheat. 2018-03-09 18:26:44 +00:00
Steve cdb0230bc7 Save images as PNG (can be a bit slow). 2018-03-09 18:26:33 +00:00
Steve b4d681a4eb Process command line arguments. 2018-03-09 18:26:04 +00:00
Steve 61dd0ceb40 Autocomplete mission when Cell and Heart have been found, and we're in MS_MISSING_HEART_CELL. 2018-03-09 07:32:23 +00:00
Steve 0593bca212 Don't worry about item pads stuck in floors. 2018-03-09 07:31:50 +00:00
Steve 8be4f6c773 Show all direction markers on radar, instead of one single direction. 2018-03-08 07:54:20 +00:00
Steve cfd90c27c1 Don't move start position when carrying item. 2018-03-08 07:53:57 +00:00
Steve fdfd875d8a When player manually quits, don't show mission complete screen. 2018-03-08 07:53:26 +00:00
Steve 74383264c2 Use saveDelay, to prevent premature saving while manually quitting levels. 2018-03-08 07:52:42 +00:00
Steve 6b2139b6ce Remove EF_GONE flag from enemies when they are killed. 2018-03-08 07:32:04 +00:00
Steve 34df6121dd Warn about entities that are stuck in walls at start of level. 2018-03-07 21:38:18 +00:00
Steve e577d7e16f Don't allow Bob and Teeka to shoot one another. 2018-03-07 21:37:54 +00:00
Steve 9270607d6e Move carried item around with unit. 2018-03-07 21:37:31 +00:00
Steve 36b5265b08 INFO level logging. 2018-03-07 21:37:07 +00:00
Steve 9404312594 Set created keys to Bob's position. 2018-03-07 21:36:57 +00:00
Steve ea15674fd4 Slightly lower chance of dropping weapons. 2018-03-07 21:35:56 +00:00
Steve 22f7b02413 Mark carried items on radar, so they don't become invisible during clean up runs. 2018-03-07 07:51:40 +00:00
Steve 009bb74a95 Save type of destructable and exit. 2018-03-07 07:49:24 +00:00
Steve baabbbe31c Changed mission unlocking logic. Missions now specify their dependent mission. 2018-03-06 21:47:21 +00:00
Steve 1d033cf327 Don't allow Teeka's shots to hurt the player. 2018-03-06 08:24:45 +00:00
Steve 7b915a77a8 Show item pads on radar. 2018-03-05 08:39:54 +00:00
Steve 7dff960e42 Call change environment when finishing teleport, for instances where teleportation occurred in water. 2018-03-05 08:39:42 +00:00
Steve f720d9457c Set MIA to foreground when teleporting. 2018-03-05 08:38:59 +00:00
Steve 3a88c5163a Don't scale items in inventory screen if <= 40px. 2018-03-04 21:40:44 +00:00
Steve af35c426e9 Show destructables on radar as red markers. 2018-03-04 17:04:28 +00:00
Steve f9adb8d8b8 Crush faster. 2018-03-04 17:04:13 +00:00
Steve 83e7276fa9 Defend against divide by 0. 2018-03-04 17:03:11 +00:00
Steve 924978c2a0 Accuracy stat fix. 2018-03-04 17:02:53 +00:00
Steve 4c08307f18 Save game when awarding trophies in Hub. 2018-03-04 16:01:44 +00:00
Steve 222147665e Show oxygen level to 1 decimal place. 2018-03-04 13:36:11 +00:00
Steve 934dd431aa Allow some entities to be crushed, to prevent them blocking lifts, etc. 2018-03-04 13:36:00 +00:00
Steve 95a4131a99 Don't use the camera position for entity observation, as it might never finish, due to clipping. 2018-03-04 10:51:05 +00:00
Steve f3cf1ec945 Drop weapons a little more frequently. 2018-03-04 10:50:00 +00:00
Steve 3b88f1c973 Clip camera when observing entities. 2018-03-04 09:49:31 +00:00
Steve a3a4c01049 Play sound when recharging from power pool. 2018-03-04 09:49:16 +00:00
Steve 1073276c6f Fix for Bob taking slime / lava damage. 2018-03-04 09:48:33 +00:00
Steve 9a18d03a39 Mark item as collected, so that it doesn't bump objective counter. 2018-03-04 08:15:30 +00:00
Steve a08d52c2fb When dropping carried items, allow them to be picked up again(!) 2018-03-03 16:05:55 +00:00
Steve 836eaa5b50 Don't show items on radar that have been used. 2018-03-03 16:05:34 +00:00
Steve b4f9692f75 Make pistols appear a little less often. 2018-03-03 16:05:17 +00:00
Steve 8bbdeb9407 Don't scale objects if they already fit into the slot. 2018-03-03 16:05:04 +00:00
Steve fca87f6575 Use MAX_DESCRIPTION_LENGTH to prevent target name truncation. 2018-03-03 16:04:40 +00:00
Steve 6ba888436b Ensure Bob faces correct way at beginning of mission. 2018-03-03 16:04:18 +00:00
Steve 53ee605bd4 Pause sound when observing entity activation. 2018-03-03 07:41:51 +00:00
Steve 741efd01ad Set eliminate all enemies if we need to clear the level. 2018-03-03 07:41:38 +00:00
Steve 0c2f069fef Only count laser hits once. 2018-03-03 07:41:05 +00:00
Steve f634a28127 Scroll to observing entity. 2018-03-02 22:21:45 +00:00
Steve 7a79ef4b53 Tidied headers. 2018-03-02 08:30:39 +00:00
Steve 1d01bec093 Show fewer stats per page. 2018-03-02 08:29:36 +00:00