Commit Graph

408 Commits

Author SHA1 Message Date
Steve 81910dadf4 v0.3 screenshots. 2018-02-13 08:24:31 +00:00
Steve f4190a5ccd Show and hide radar arrows. Integrate radar access into game. 2018-02-13 08:23:31 +00:00
Steve f108627c5b v0.3-01 screenshot. 2018-02-12 22:42:20 +00:00
Steve 035a8ae679 Tidied headers. 2018-02-12 22:40:46 +00:00
Steve 5f150901e1 Radar map updates. 2018-02-12 22:40:15 +00:00
Steve c47a15b88a Check for existence of active when loading. 2018-02-12 19:15:20 +00:00
Steve ca5ce089d2 Expand size of objectives box. 2018-02-12 19:15:03 +00:00
Steve ef9d6db851 Quadtree fixes. 2018-02-12 18:27:12 +00:00
Steve 7f257f2740 Set config defaults in init.c 2018-02-12 18:26:47 +00:00
Steve ff74e19f12 Use createEvilBlob and createEyeDroid functions. 2018-02-12 18:26:18 +00:00
Steve dff8dee815 Clip visible entities. 2018-02-12 08:32:21 +00:00
Steve 26858489b9 Start of radar map. 2018-02-12 08:09:03 +00:00
Steve 9d5021f7dc v0.3 2018-02-11 14:13:45 +00:00
Steve 57c7ad3bd1 Prompt Teeka to exit immediately. 2018-02-11 14:10:27 +00:00
Steve 4f0a056a9a Play sound when Teeka fires. 2018-02-11 14:10:15 +00:00
Steve e9a6a42b4c Show as green if >= target value. Can happen with dynamic objective targets. 2018-02-11 12:45:02 +00:00
Steve 58c398475c Allow world to be set as static, for testing. 2018-02-11 12:37:37 +00:00
Steve 7c2120d0d2 Reverting teleporter update: breaks later levels. 2018-02-11 12:36:42 +00:00
Steve a67740f6ce Make teleporter a little less eager. 2018-02-11 11:26:32 +00:00
Steve 57aaafa789 Use e here, instead of self, for more clarity. 2018-02-11 11:09:16 +00:00
Steve d75d3ec9cd Quadtree error fix. 2018-02-11 11:08:32 +00:00
Steve 43ef8079fc Save Bob's x,y as ints. 2018-02-11 11:08:21 +00:00
Steve 9fdcf042ca Set type of trap when saving. 2018-02-11 11:08:05 +00:00
Steve 284436f8c9 Remove dead entities as soon as possible, to prevent dangling pointers. 2018-02-11 07:59:11 +00:00
Steve 34b97bcc27 Game saving updates. 2018-02-10 19:03:55 +00:00
Steve 55dabbb018 Start of world saving. 2018-02-10 18:35:56 +00:00
Steve 1b7f2255b1 Don't load custom sprites. 2018-02-10 17:25:43 +00:00
Steve db64944700 Typo fix. 2018-02-10 17:25:11 +00:00
Steve 0aa204ea71 At least 1 enemy type. 2018-02-10 07:57:31 +00:00
Steve bab333d492 Added Teeka, LaserBlob, LaserDroid, PlasmaBlob, PlasmaDroid, SpreadGunBlob, and SpreadGunDroid. 2018-02-10 07:56:28 +00:00
Steve 0197bcd5fa Added MachineGunDroid. 2018-02-09 22:41:37 +00:00
Steve 32109cbc15 Prevent entity from leaving the map bounds. 2018-02-09 22:34:30 +00:00
Steve 972c3c4aa9 Set sprite frame to 0 when dead. 2018-02-09 22:34:01 +00:00
Steve 31d55d6954 Trace line to/from centre of objects. 2018-02-09 22:33:38 +00:00
Steve a6a3cbd6a6 Warn when health is low. 2018-02-09 22:32:57 +00:00
Steve 712a2c47b9 Fix for grenade blob / droid attacks. 2018-02-09 21:54:12 +00:00
Steve 88a8d34425 Misc updates. 2018-02-09 19:20:37 +00:00
Steve a93950056d Output object files to bin directory. 2018-02-09 19:20:18 +00:00
Steve 442f561f00 Added Shotgun Blob / Droid, and laser traps. 2018-02-09 19:10:19 +00:00
Steve acb00a7d95 Grenade droid init fixes. 2018-02-09 08:38:02 +00:00
Steve 76dda670bf Added Blue, Red, and Yellow keycards. Added CardReader. 2018-02-09 08:37:51 +00:00
Steve d8c9337a2e Expand quadtree range for platform contact. 2018-02-09 08:21:08 +00:00
Steve 4cd3322799 Default control updates. 2018-02-09 08:10:36 +00:00
Steve d09ceefbb9 Update quadtree for pushed entities. Handle riders. 2018-02-09 07:42:36 +00:00
Steve 9f100106eb Don't add enemies if noEnemies flag set. 2018-02-09 07:42:10 +00:00
Steve 0e71bcc88f Use quadtree for collisions. 2018-02-09 07:21:37 +00:00
Steve 11960757cc Reappear after 1 or 2 seconds. 2018-02-09 07:20:12 +00:00
Steve f3bf29b333 Only add key once. 2018-02-08 22:26:00 +00:00
Steve 50a1c78c10 Don't show counts on mini inventory (not enough screen real esate). 2018-02-08 22:25:48 +00:00
Steve 1ed138b766 Use power instead of value for batteries. 2018-02-08 22:25:23 +00:00