Steve
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3056169ebe
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v0.4
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2018-02-16 18:58:51 +00:00 |
Steve
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427848db9a
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Target marker fixes.
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2018-02-16 08:41:02 +00:00 |
Steve
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6f69f9a56a
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Always add to quadtree if not dead or teleporting.
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2018-02-16 08:08:52 +00:00 |
Steve
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0a2cd17622
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Make doors static by default.
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2018-02-16 08:08:33 +00:00 |
Steve
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344460fdf5
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Allow widget select using player controls.
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2018-02-16 08:08:19 +00:00 |
Steve
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8ab5ebe819
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Permit access to stats and trophy info from in-game.
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2018-02-16 07:26:04 +00:00 |
Steve
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bfef8560cc
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Only count bullet hit that strike enemies, bosses, or destructables.
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2018-02-16 07:21:59 +00:00 |
Steve
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e5976f04dd
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More misc. updates.
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2018-02-15 22:56:34 +00:00 |
Steve
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0d87786af4
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More widget work.
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2018-02-15 22:56:22 +00:00 |
Steve
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1df85d0937
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Misc. tweaks.
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2018-02-15 21:40:21 +00:00 |
Steve
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5ecdab744d
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Save Bob at most recently checkpoint position.
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2018-02-15 21:39:46 +00:00 |
Steve
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203183edc1
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Widget and trophy updates.
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2018-02-15 21:38:26 +00:00 |
Steve
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a47e932024
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Load / save game.
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2018-02-15 21:37:43 +00:00 |
Steve
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48abf156d8
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Start of drawing widgets.
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2018-02-15 18:04:37 +00:00 |
Steve
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d43523010e
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v0.3-03 screenshot.
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2018-02-15 08:17:36 +00:00 |
Steve
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9e8b0ab2f9
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Sprite atlas update.
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2018-02-15 07:59:59 +00:00 |
Steve
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165cafaf04
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Allow items to be picked up sooner after they are dropped.
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2018-02-15 07:50:05 +00:00 |
Steve
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15857a8dfd
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Name aqua blob, to prevent save crash.
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2018-02-15 07:49:46 +00:00 |
Steve
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79958fa79a
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Fixed cannon dying.
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2018-02-15 07:49:28 +00:00 |
Steve
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aa02babf98
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Init functions.
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2018-02-15 07:49:20 +00:00 |
Steve
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b3ed2b1762
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Add item pad.
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2018-02-15 07:48:51 +00:00 |
Steve
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3e23d83f3a
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Load width and height for widgets.
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2018-02-14 22:32:03 +00:00 |
Steve
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6e93955589
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Process and show trophies.
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2018-02-14 22:31:42 +00:00 |
Steve
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4258575a26
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Added Exit, Destructable, and Cannon.
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2018-02-14 22:31:21 +00:00 |
Steve
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6c2d39e1d1
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Widget and trophy updates.
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2018-02-14 19:12:29 +00:00 |
Steve
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c87b9a6986
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Start of widget loading.
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2018-02-14 08:32:09 +00:00 |
Steve
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343c534159
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Use sound volumes and fullscreen settings.
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2018-02-14 07:41:07 +00:00 |
Steve
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d71bee6b11
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Use single variable to track mission type.
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2018-02-14 07:26:51 +00:00 |
Steve
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718b658a1a
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Init lookups earlier, to allow for config to be loaded.
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2018-02-14 07:14:11 +00:00 |
Steve
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dacb561e62
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Hide inventory if selected. Clamp objective values to max.
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2018-02-14 07:13:28 +00:00 |
Steve
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69145189c9
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Fixed key carrying message bug.
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2018-02-14 07:12:47 +00:00 |
Steve
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ea323685c9
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Stats updates. Start of trophy code.
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2018-02-13 21:36:42 +00:00 |
Steve
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81910dadf4
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v0.3 screenshots.
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2018-02-13 08:24:31 +00:00 |
Steve
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f4190a5ccd
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Show and hide radar arrows. Integrate radar access into game.
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2018-02-13 08:23:31 +00:00 |
Steve
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f108627c5b
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v0.3-01 screenshot.
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2018-02-12 22:42:20 +00:00 |
Steve
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035a8ae679
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Tidied headers.
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2018-02-12 22:40:46 +00:00 |
Steve
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5f150901e1
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Radar map updates.
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2018-02-12 22:40:15 +00:00 |
Steve
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c47a15b88a
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Check for existence of active when loading.
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2018-02-12 19:15:20 +00:00 |
Steve
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ca5ce089d2
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Expand size of objectives box.
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2018-02-12 19:15:03 +00:00 |
Steve
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ef9d6db851
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Quadtree fixes.
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2018-02-12 18:27:12 +00:00 |
Steve
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7f257f2740
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Set config defaults in init.c
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2018-02-12 18:26:47 +00:00 |
Steve
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ff74e19f12
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Use createEvilBlob and createEyeDroid functions.
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2018-02-12 18:26:18 +00:00 |
Steve
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dff8dee815
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Clip visible entities.
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2018-02-12 08:32:21 +00:00 |
Steve
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26858489b9
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Start of radar map.
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2018-02-12 08:09:03 +00:00 |
Steve
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9d5021f7dc
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v0.3
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2018-02-11 14:13:45 +00:00 |
Steve
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57c7ad3bd1
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Prompt Teeka to exit immediately.
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2018-02-11 14:10:27 +00:00 |
Steve
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4f0a056a9a
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Play sound when Teeka fires.
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2018-02-11 14:10:15 +00:00 |
Steve
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e9a6a42b4c
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Show as green if >= target value. Can happen with dynamic objective targets.
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2018-02-11 12:45:02 +00:00 |
Steve
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58c398475c
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Allow world to be set as static, for testing.
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2018-02-11 12:37:37 +00:00 |
Steve
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7c2120d0d2
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Reverting teleporter update: breaks later levels.
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2018-02-11 12:36:42 +00:00 |