Commit Graph

23 Commits

Author SHA1 Message Date
Steve 6fe72e4b2a Start of experimental Mission Plus mode. 2018-05-01 08:38:46 +01:00
Steve 6cf315d3ef Set reappearing units to always process, so they don't vanish for good. 2018-03-18 12:55:51 +00:00
Steve c39974e2a7 Don't reset a unit's alive status if it's already dead. 2018-03-18 08:36:51 +00:00
Steve cfd90c27c1 Don't move start position when carrying item. 2018-03-08 07:53:57 +00:00
Steve 9270607d6e Move carried item around with unit. 2018-03-07 21:37:31 +00:00
Steve 1d033cf327 Don't allow Teeka's shots to hurt the player. 2018-03-06 08:24:45 +00:00
Steve af4ce38296 Added directional audio. 2018-02-26 18:56:13 +00:00
Steve 501db4420b Use entity id to play sounds. 2018-02-25 17:29:44 +00:00
Steve 443255baea Debugging stuff. 2018-02-25 12:36:34 +00:00
Steve 9c279da3a2 Ensure that sprite frames don't overrun array bounds. 2018-02-24 15:59:26 +00:00
Steve 28d3c70183 Checkpoint bug fix. 2018-02-19 19:14:32 +00:00
Steve d71bee6b11 Use single variable to track mission type. 2018-02-14 07:26:51 +00:00
Steve 11960757cc Reappear after 1 or 2 seconds. 2018-02-09 07:20:12 +00:00
Steve eb3a39084a Added unit reappear code. 2018-02-06 22:27:53 +00:00
Steve c22c09e78f Restored enemy behaviour. 2018-02-05 08:38:21 +00:00
Steve 383c8c19a3 Various bug fixes. 2018-02-02 23:01:51 +00:00
Steve 75b18c03f1 Added entity init() functions. 2018-02-01 07:50:37 +00:00
Steve d11443158d Use getCurrentSprite for entity sprites. 2018-01-31 22:28:00 +00:00
Steve cab6d3b205 Render entities. 2018-01-31 21:50:49 +00:00
Steve 81000d7948 Specify unit type name. 2018-01-31 08:08:50 +00:00
Steve 0705225253 Load and save for some entities. 2018-01-30 22:47:40 +00:00
Steve d999c14776 Start of entity loading. 2018-01-29 22:12:18 +00:00
Steve 0bbff1cb85 Moved entites directory out of world. 2018-01-28 09:40:43 +00:00