Steve
|
f4190a5ccd
|
Show and hide radar arrows. Integrate radar access into game.
|
2018-02-13 08:23:31 +00:00 |
Steve
|
f108627c5b
|
v0.3-01 screenshot.
|
2018-02-12 22:42:20 +00:00 |
Steve
|
035a8ae679
|
Tidied headers.
|
2018-02-12 22:40:46 +00:00 |
Steve
|
5f150901e1
|
Radar map updates.
|
2018-02-12 22:40:15 +00:00 |
Steve
|
c47a15b88a
|
Check for existence of active when loading.
|
2018-02-12 19:15:20 +00:00 |
Steve
|
ca5ce089d2
|
Expand size of objectives box.
|
2018-02-12 19:15:03 +00:00 |
Steve
|
ef9d6db851
|
Quadtree fixes.
|
2018-02-12 18:27:12 +00:00 |
Steve
|
7f257f2740
|
Set config defaults in init.c
|
2018-02-12 18:26:47 +00:00 |
Steve
|
ff74e19f12
|
Use createEvilBlob and createEyeDroid functions.
|
2018-02-12 18:26:18 +00:00 |
Steve
|
dff8dee815
|
Clip visible entities.
|
2018-02-12 08:32:21 +00:00 |
Steve
|
26858489b9
|
Start of radar map.
|
2018-02-12 08:09:03 +00:00 |
Steve
|
9d5021f7dc
|
v0.3
|
2018-02-11 14:13:45 +00:00 |
Steve
|
57c7ad3bd1
|
Prompt Teeka to exit immediately.
|
2018-02-11 14:10:27 +00:00 |
Steve
|
4f0a056a9a
|
Play sound when Teeka fires.
|
2018-02-11 14:10:15 +00:00 |
Steve
|
e9a6a42b4c
|
Show as green if >= target value. Can happen with dynamic objective targets.
|
2018-02-11 12:45:02 +00:00 |
Steve
|
58c398475c
|
Allow world to be set as static, for testing.
|
2018-02-11 12:37:37 +00:00 |
Steve
|
7c2120d0d2
|
Reverting teleporter update: breaks later levels.
|
2018-02-11 12:36:42 +00:00 |
Steve
|
a67740f6ce
|
Make teleporter a little less eager.
|
2018-02-11 11:26:32 +00:00 |
Steve
|
57aaafa789
|
Use e here, instead of self, for more clarity.
|
2018-02-11 11:09:16 +00:00 |
Steve
|
d75d3ec9cd
|
Quadtree error fix.
|
2018-02-11 11:08:32 +00:00 |
Steve
|
43ef8079fc
|
Save Bob's x,y as ints.
|
2018-02-11 11:08:21 +00:00 |
Steve
|
9fdcf042ca
|
Set type of trap when saving.
|
2018-02-11 11:08:05 +00:00 |
Steve
|
284436f8c9
|
Remove dead entities as soon as possible, to prevent dangling pointers.
|
2018-02-11 07:59:11 +00:00 |
Steve
|
34b97bcc27
|
Game saving updates.
|
2018-02-10 19:03:55 +00:00 |
Steve
|
55dabbb018
|
Start of world saving.
|
2018-02-10 18:35:56 +00:00 |
Steve
|
1b7f2255b1
|
Don't load custom sprites.
|
2018-02-10 17:25:43 +00:00 |
Steve
|
db64944700
|
Typo fix.
|
2018-02-10 17:25:11 +00:00 |
Steve
|
0aa204ea71
|
At least 1 enemy type.
|
2018-02-10 07:57:31 +00:00 |
Steve
|
bab333d492
|
Added Teeka, LaserBlob, LaserDroid, PlasmaBlob, PlasmaDroid, SpreadGunBlob, and SpreadGunDroid.
|
2018-02-10 07:56:28 +00:00 |
Steve
|
0197bcd5fa
|
Added MachineGunDroid.
|
2018-02-09 22:41:37 +00:00 |
Steve
|
32109cbc15
|
Prevent entity from leaving the map bounds.
|
2018-02-09 22:34:30 +00:00 |
Steve
|
972c3c4aa9
|
Set sprite frame to 0 when dead.
|
2018-02-09 22:34:01 +00:00 |
Steve
|
31d55d6954
|
Trace line to/from centre of objects.
|
2018-02-09 22:33:38 +00:00 |
Steve
|
a6a3cbd6a6
|
Warn when health is low.
|
2018-02-09 22:32:57 +00:00 |
Steve
|
712a2c47b9
|
Fix for grenade blob / droid attacks.
|
2018-02-09 21:54:12 +00:00 |
Steve
|
88a8d34425
|
Misc updates.
|
2018-02-09 19:20:37 +00:00 |
Steve
|
a93950056d
|
Output object files to bin directory.
|
2018-02-09 19:20:18 +00:00 |
Steve
|
442f561f00
|
Added Shotgun Blob / Droid, and laser traps.
|
2018-02-09 19:10:19 +00:00 |
Steve
|
acb00a7d95
|
Grenade droid init fixes.
|
2018-02-09 08:38:02 +00:00 |
Steve
|
76dda670bf
|
Added Blue, Red, and Yellow keycards. Added CardReader.
|
2018-02-09 08:37:51 +00:00 |
Steve
|
d8c9337a2e
|
Expand quadtree range for platform contact.
|
2018-02-09 08:21:08 +00:00 |
Steve
|
4cd3322799
|
Default control updates.
|
2018-02-09 08:10:36 +00:00 |
Steve
|
d09ceefbb9
|
Update quadtree for pushed entities. Handle riders.
|
2018-02-09 07:42:36 +00:00 |
Steve
|
9f100106eb
|
Don't add enemies if noEnemies flag set.
|
2018-02-09 07:42:10 +00:00 |
Steve
|
0e71bcc88f
|
Use quadtree for collisions.
|
2018-02-09 07:21:37 +00:00 |
Steve
|
11960757cc
|
Reappear after 1 or 2 seconds.
|
2018-02-09 07:20:12 +00:00 |
Steve
|
f3bf29b333
|
Only add key once.
|
2018-02-08 22:26:00 +00:00 |
Steve
|
50a1c78c10
|
Don't show counts on mini inventory (not enough screen real esate).
|
2018-02-08 22:25:48 +00:00 |
Steve
|
1ed138b766
|
Use power instead of value for batteries.
|
2018-02-08 22:25:23 +00:00 |
Steve
|
70d1101ded
|
Assign self when spawning enemies.
|
2018-02-08 22:25:10 +00:00 |