Commit Graph

18 Commits

Author SHA1 Message Date
Steve 1093c16ed0 Atlas update. 2019-06-02 16:13:34 +01:00
Steve bf9ab57e2f Use specific collision bounds for certain objects. 2018-02-26 07:38:20 +00:00
Steve 443255baea Debugging stuff. 2018-02-25 12:36:34 +00:00
Steve 9c279da3a2 Ensure that sprite frames don't overrun array bounds. 2018-02-24 15:59:26 +00:00
Steve 972c3c4aa9 Set sprite frame to 0 when dead. 2018-02-09 22:34:01 +00:00
Steve 7e88125864 Default function for changeEnvironment. 2018-02-04 11:24:19 +00:00
Steve 78422382e2 Added default die() function. 2018-02-04 11:00:32 +00:00
Steve 7577482cc4 Iniital spriteFrame must be -1. 2018-02-04 09:56:53 +00:00
Steve 9841418d20 Weapon fixes. 2018-02-04 09:50:07 +00:00
Steve 3d2000e818 Always set entity size. 2018-02-03 18:31:55 +00:00
Steve e97d38e278 Activate entities correctly. 2018-02-03 15:53:21 +00:00
Steve c77cea92a6 Collision bug fixes. 2018-02-03 11:32:03 +00:00
Steve 0872a3b82b Animation and drawing updates. 2018-02-02 08:00:27 +00:00
Steve 0df09f914a Particles processing, Bob, and entity actions. 2018-02-01 21:51:43 +00:00
Steve 75b18c03f1 Added entity init() functions. 2018-02-01 07:50:37 +00:00
Steve 3fa7c7a525 Animate entities. 2018-01-31 22:54:14 +00:00
Steve d11443158d Use getCurrentSprite for entity sprites. 2018-01-31 22:28:00 +00:00
Steve cab6d3b205 Render entities. 2018-01-31 21:50:49 +00:00