/* Copyright (C) 2018 Parallel Realities This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include "teleporter.h" static void init(void); static void action(void); static void touch(Entity *other); static void activate(int active); static void getCollisionBounds(SDL_Rect *r); static void load(cJSON *root); static void save(cJSON *root); Entity *initTeleporter(void) { Structure *s; s = createStructure(); s->type = ET_TELEPORTER; s->sprite[0] = s->sprite[1] = s->sprite[2] = getSprite("TeleporterActive"); s->flags |= EF_WEIGHTLESS | EF_NO_CLIP | EF_IGNORE_BULLETS | EF_NO_TELEPORT; s->plane = PLANE_FOREGROUND; s->isStatic = 1; s->active = 1; s->init = init; s->action = action; s->touch = touch; s->activate = activate; s->getCollisionBounds = getCollisionBounds; s->load = load; s->save = save; return (Entity*)s; } static void init(void) { Structure *s; s = (Structure*)self; if (s->active) { s->sprite[FACING_LEFT] = s->sprite[FACING_RIGHT] = s->sprite[FACING_DIE] = getSprite("TeleporterActive"); } else { s->sprite[FACING_LEFT] = s->sprite[FACING_RIGHT] = s->sprite[FACING_DIE] = getSprite("TeleporterInactive"); } s->spriteTime = 0; s->spriteFrame = 0; } static void action(void) { if (self->active) { addTeleporterEffect(self->x + rand() % 85, self->y); } self->thinkTime = 1; } static void touch(Entity *other) { float tx, ty; if (self->active && other != self && (other->flags & (EF_TELEPORTING | EF_NO_TELEPORT)) == 0) { tx = self->tx; other->tx += self->w / 2; other->tx -= other->w / 2; ty = self->ty; other->ty += self->h / 2; other->ty -= other->h / 2; teleportEntity(other, tx, ty); playBattleSound(SND_TELEPORT, self->uniqueId % MAX_SND_CHANNELS, self->x, self->y); } } static void activate(int active) { self->active = active; self->init(); if (self->active) { observeActivation(self); if (!isOnScreen(self)) { setGameplayMessage(MSG_GAMEPLAY, app.strings[ST_TELEPORTER]); } } } static void getCollisionBounds(SDL_Rect *r) { r->x = self->x + 16; r->y = self->y - 4; r->w = 64; r->h = self->h; } static void load(cJSON *root) { Structure *s; s = (Structure*)self; s->active = cJSON_GetObjectItem(root, "active")->valueint; s->tx = cJSON_GetObjectItem(root, "tx")->valueint; s->ty = cJSON_GetObjectItem(root, "ty")->valueint; if (game.plus & PLUS_MIRROR) { s->tx = MAP_PIXEL_WIDTH - s->tx; } } static void save(cJSON *root) { Structure *s; s = (Structure*)self; cJSON_AddStringToObject(root, "type", "Teleporter"); cJSON_AddNumberToObject(root, "active", s->active); cJSON_AddNumberToObject(root, "tx", s->tx); cJSON_AddNumberToObject(root, "ty", s->ty); }