VERSION = 0.1 REVISION = $(shell git rev-list HEAD 2>/dev/null | wc -l) LOCALE_MO = $(patsubst %.po,%.mo,$(wildcard locale/*.po)) SEARCHPATH += src SEARCHPATH += src/combat SEARCHPATH += src/entities SEARCHPATH += src/entities/blobs SEARCHPATH += src/entities/boss SEARCHPATH += src/entities/cannons SEARCHPATH += src/entities/decoration SEARCHPATH += src/entities/items SEARCHPATH += src/entities/misc SEARCHPATH += src/entities/structures SEARCHPATH += src/entities/traps SEARCHPATH += src/game SEARCHPATH += src/hub SEARCHPATH += src/system SEARCHPATH += src/util SEARCHPATH += src/widgets SEARCHPATH += src/world vpath %.c $(SEARCHPATH) vpath %.h $(SEARCHPATH) DEPS += defs.h structs.h OBJS += atlas.o OBJS += battery.o blaze.o bob.o boss.o blobBoss.o OBJS += camera.o cannon.o cardReader.o cell.o cherry.o combat.o consumable.o OBJS += debris.o destructable.o door.o draw.o OBJS += effects.o entities.o exit.o explosions.o eyeDroidCommander.o OBJS += fleshChunk.o frost.o OBJS += game.o OBJS += heart.o horizontalDoor.o horizontalLaserTrap.o hub.o hud.o OBJS += init.o infoPoint.o input.o io.o item.o items.o itemPad.o OBJS += key.o keycard.o OBJS += laserTrap.o lift.o lookup.o OBJS += main.o map.o maths.o mia.o OBJS += objectives.o OBJS += particles.o player.o powerPoint.o powerPool.o pressurePlate.o pushBlock.o OBJS += quadtree.o OBJS += sound.o sprites.o OBJS += tankCommander.o tankTrack.o teeka.o teleporter.o text.o textures.o title.o triggers.o OBJS += unit.o util.o OBJS += weapons.o weaponPickup.o widgets.o world.o # top-level rule to create the program. all: $(PROG) $(LOCALE_MO) # compiling other source files. %.o: %.c %.h $(DEPS) $(CC) $(CFLAGS) $(CXXFLAGS) -c $< %.mo: %.po msgfmt -c -o $@ $< # cleaning everything that can be automatically recreated with "make". clean: $(RM) $(OBJS) $(PROG) $(LOCALE_MO)