PROG = blobWarsAttrition.exe CC = x86_64-w64-mingw32-gcc SDLC = /usr/x86_64-w64-mingw32/bin/sdl2-config LIBPATH = /usr/x86_64-w64-mingw32/lib LOCALE_DIR = locale SEARCHPATH += src/plat/win32 _OBJS += win32Init.o include common.mk CXXFLAGS += `$(SDLC) --cflags` -DVERSION=$(VERSION) -DREVISION=$(REVISION) -DDATA_DIR=\"$(DATA_DIR)\" -DLOCALE_DIR=\"$(LOCALE_DIR)\" CXXFLAGS += -Wall -Wempty-body -ansi -pedantic -Werror -Wstrict-prototypes -Werror=maybe-uninitialized -Warray-bounds CXXFLAGS += -g -lefence CXXFLAGS += -fms-extensions -std=gnu11 LDFLAGS += `$(SDLC) --libs` -lm -lSDL2_mixer -lSDL2_image -lSDL2_ttf -lSDL2main -lpng -lz # linking the program. $(PROG): $(OBJS) $(CC) -o $@ $(OBJS) $(LDFLAGS) -L$(LIBPATH)