/* Copyright (C) 2018-2019 Parallel Realities This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include "combat.h" int hasLineOfSight(Entity *src, Entity *dest) { int i, mx, my; float sx, sy, tx, ty, dx, dy; Entity **candidates, *e; SDL_Rect losBounds; sx = src->x + (src->w / 2); sy = src->y + (src->h / 2); tx = dest->x + (dest->w / 2); ty = dest->y + (dest->h / 2); losBounds.x = (int) MIN(src->x, dest->x); losBounds.y = (int) MIN(src->y, dest->y); losBounds.w = (int) (MAX(src->x, dest->x) - losBounds.x); losBounds.h = (int) (MAX(src->y, dest->y) - losBounds.y); candidates = getAllEntsWithin(losBounds.x, losBounds.y, losBounds.w, losBounds.h, NULL); getSlope(sx, sy, tx, ty, &dx, &dy); dx *= 8; dy *= 8; while (1) { sx -= dx; sy -= dy; mx = sx / MAP_TILE_SIZE; my = sy / MAP_TILE_SIZE; if (isSolid(mx, my)) { return 0; } for (i = 0, e = candidates[i] ; e != NULL ; e = candidates[++i]) { if (e != src && collision(sx, sy, 8, 8, e->x, e->y, e->w, e->h)) { if (e->isSolid) { return 0; } if (e == dest) { return 1; } } } } return 0; } int enemyCanSeePlayer(Entity *e) { return hasLineOfSight(e, (Entity*)world.bob); }