/* Copyright (C) 2018-2019 Parallel Realities This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include "../../common.h" extern void addTeleportStars(Entity *e); extern void awardTrophy(char *id); extern Bullet *createBaseBullet(Unit *owner, int bulletWidth); extern int enemyCanSeePlayer(Entity *e); extern void entityIdle(void); extern int getDistance(int x1, int y1, int x2, int y2); extern void getSlope(int x1, int y1, int x2, int y2, float *dx, float *dy); extern Sprite *getSprite(char *name); extern Boss *initBoss(void); extern int isPlayingMusic(void); extern float limit(float i, float a, float b); extern void playBattleSound(int snd, int ch, int x, int y); extern void playMusic(int loop); extern double randF(void); extern int rrnd(int low, int high); extern void updateObjective(char *targetName); extern Entity *self; extern Game game; extern World world;