/* Copyright (C) 2018-2019 Parallel Realities This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include "bullet.h" static void tick(void); static void touch(Entity *other); Bullet *createBaseBullet(Unit *owner, int bulletWidth) { Bullet *bullet; bullet = malloc(sizeof(Bullet)); memset(bullet, 0, sizeof(Bullet)); initEntity((Entity*)bullet); bullet->x = owner->x + (owner->w / 2) - (bulletWidth / 2); bullet->y = (owner->y + owner->h / 2) - 3; bullet->dx = owner->facing == FACING_RIGHT ? 15 : -15; bullet->facing = owner->facing; bullet->damage = 1; bullet->owner = (Entity*)owner; bullet->health = FPS * 3; bullet->flags |= EF_WEIGHTLESS | EF_IGNORE_BULLETS | EF_NO_ENVIRONMENT | EF_KILL_OFFSCREEN | EF_NO_TELEPORT; bullet->tick = tick; bullet->touch = touch; bullet->spriteFrame = 0; return bullet; } static void tick(void) { Bullet *b; b = (Bullet*)self; b->health--; if (b->x <= 0 || b->y <= 0 || b->x >= (MAP_WIDTH * MAP_TILE_SIZE) - b->w || b->y >= (MAP_HEIGHT * MAP_TILE_SIZE) - b->h) { b->alive = ALIVE_DEAD; } /* don't allow the player to kill everything on the map by firing constantly */ if (b->owner->type == ET_BOB) { if (b->x < camera.x || b->y < camera.y || b->x > camera.x + app.config.winWidth || b->y > camera.y + app.config.winHeight) { b->alive = ALIVE_DEAD; } } } static void touch(Entity *other) { Bullet *b; int canHit; b = (Bullet*)self; if (b->alive == ALIVE_ALIVE) { if (other == NULL) { addSparkParticles(b->x, b->y); b->alive = ALIVE_DEAD; if (rand() % 2) { playBattleSound(SND_RICO_1, b->uniqueId % MAX_SND_CHANNELS, b->x, b->y); } else { playBattleSound(SND_RICO_2, b->uniqueId % MAX_SND_CHANNELS, b->x, b->y); } } else { canHit = ( other != b->owner && (!(other->flags & EF_IGNORE_BULLETS)) && b->owner->type != other->type && !((b->owner->type == ET_TEEKA && other->type == ET_BOB) || (b->owner->type == ET_BOB && other->type == ET_TEEKA)) ); if (canHit) { swapSelf(other); other->applyDamage(b->damage); swapSelf(other); if (other->flags & EF_EXPLODES) { playBattleSound(SND_METAL_HIT, b->uniqueId % MAX_SND_CHANNELS, b->x, b->y); addSparkParticles(b->x, b->y); } else { playBattleSound(SND_FLESH_HIT, b->uniqueId % MAX_SND_CHANNELS, b->x, b->y); addSmallFleshChunk(b->x, b->y); } b->alive = ALIVE_DEAD; if (b->owner->type == world.bob->type && (other->type == ET_ENEMY || other->type == ET_BOSS || other->type == ET_DESTRUCTABLE)) { game.stats[STAT_SHOTS_HIT]++; } } } } }