/* Copyright (C) 2018-2019 Parallel Realities This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include "grenade.h" static void tick(void); static void touch(Entity *other); static float bounce(float x); static float (*superBounce)(float x); static void die(void); static void explode(void); void initGrenade(Bullet *b) { b->flags = EF_BOUNCES | EF_IGNORE_BULLETS | EF_KILL_OFFSCREEN | EF_FRICTIONLESS | EF_NO_TELEPORT; superBounce = b->bounce; b->tick = tick; b->touch = touch; b->bounce = bounce; b->die = die; } static void tick(void) { Bullet *b; b = (Bullet*)self; b->health--; if (b->x <= 0 || b->y <= 0 || b->x >= (MAP_WIDTH * MAP_TILE_SIZE) - b->w || b->y >= (MAP_HEIGHT * MAP_TILE_SIZE) - b->h) { b->alive = ALIVE_DEAD; } } static void touch(Entity *other) { Bullet *b; b = (Bullet*)self; if (b->alive == ALIVE_ALIVE) { /* don't bounce too high */ if (b->dy < -8) { b->dy = -8; } if (other != b->owner) { if (other != NULL && (!(other->flags & EF_IGNORE_BULLETS)) && !other->isSolid && b->owner->type != other->type && other->type != ET_LIFT) { if (other->flags & EF_EXPLODES) { addSparkParticles(b->x, b->y); } else { addSmallFleshChunk(b->x, b->y); } if (b->owner->type == world.bob->type && (other->type == ET_ENEMY || other->type == ET_BOSS || other->type == ET_DESTRUCTABLE)) { game.stats[STAT_SHOTS_HIT]++; } if (!(other->flags & EF_BOMB_SHIELD)) { swapSelf(other); other->applyDamage(25); swapSelf(other); } explode(); } } } } static float bounce(float x) { Bullet *b; b = (Bullet*)self; if (b->environment == ENV_AIR) { playBattleSound(SND_GRENADE_BOUNCE, b->uniqueId % MAX_SND_CHANNELS, b->x, b->y); } return superBounce(x); } static void die(void) { explode(); } static void explode(void) { Bullet *b; int mx, my; b = (Bullet*)self; addExplosion(b->x, b->y, 100, b->owner); b->alive = ALIVE_DEAD; mx = (int) ((b->x + (b->w / 2)) / MAP_TILE_SIZE); my = (int) (b->y / MAP_TILE_SIZE) + 1; addScorchDecal(mx, my); }