/* Copyright (C) 2018-2019 Parallel Realities This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include "missile.h" static void tick(void); static void touch(Entity *other); void initMissile(Bullet *b) { b->flags = EF_WEIGHTLESS | EF_NO_ENVIRONMENT | EF_IGNORE_BULLETS | EF_KILL_OFFSCREEN | EF_NO_TELEPORT; b->tick = tick; b->touch = touch; } static void tick(void) { Bullet *b; b = (Bullet*)self; b->health--; if (b->x <= 0 || b->y <= 0 || b->x >= (MAP_WIDTH * MAP_TILE_SIZE) - b->w || b->y >= (MAP_HEIGHT * MAP_TILE_SIZE) - b->h) { b->alive = ALIVE_DEAD; } if (b->health % 2) { addFlameParticles(b->x + (b->facing * b->w) + rrnd(-2, 2), b->y + (b->h / 2), 0); } } static void touch(Entity *other) { Bullet *b; b = (Bullet*)self; if (other == NULL) { addExplosion(b->x, b->y, 65, b->owner); b->alive = ALIVE_DEAD; } else if (other != b->owner && (!(other->flags & EF_IGNORE_BULLETS)) && b->owner->type != other->type) { addExplosion(b->x, b->y, 65, b->owner); b->alive = ALIVE_DEAD; } }