/* Copyright (C) 2018-2019 Parallel Realities This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include "../../common.h" extern void addExplosion(float x, float y, int radius, Entity *owner); extern void addRandomItems(int x, int y); extern void addRandomWeapon(int x, int y); extern void addScorchDecal(int x, int y); extern void addSmokeParticles(float x, float y, int rising); extern Unit *createUnit(void); extern void dropCarriedItem(void); extern int enemyCanSeePlayer(Entity *e); extern void fireTriggers(char *name); extern int getDistance(int x1, int y1, int x2, int y2); extern float limit(float i, float a, float b); extern void playBattleSound(int snd, int ch, int x, int y); extern double randF(void); extern int rrnd(int low, int high); extern void throwDebris(float x, float y, int amount); extern void updateObjective(char *targetName); extern Dev dev; extern Entity *self; extern Game game; extern World world;