/* Copyright (C) 2018-2019 Parallel Realities This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include "grenadeDroid.h" static void (*superPreFire)(void); static void preFire(void); static int canFire(Entity *target); Entity *initGrenadeDroid(void) { Unit *u; u = createEyeDroid(); u->unitType = "GrenadeEyeDroid"; u->sprite[FACING_LEFT] = getSprite("GrenadeDroidLeft"); u->sprite[FACING_RIGHT] = getSprite("GrenadeDroidRight"); u->sprite[FACING_DIE] = getSprite("GrenadeDroidDie"); u->weaponType = WPN_GRENADES; u->maxShotsToFire = 1; superPreFire = u->preFire; u->preFire = preFire; u->canFire = canFire; return (Entity*)u; } static void preFire(void) { Unit *u; u = (Unit*)self; superPreFire(); if (u->shotsToFire == 0) { if (rand() % 100 < 25) { u->weaponType = WPN_AIMED_PISTOL; u->maxShotsToFire = 3; } else { u->weaponType = WPN_GRENADES; u->maxShotsToFire = 1; } } } static int canFire(Entity *target) { return fabs(target->y - self->y) <= MAP_TILE_SIZE * 2; }