/* Copyright (C) 2018-2019 Parallel Realities This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include "battery.h" static void touch(Entity *other); Item *initBattery(void) { Item *i; i = initConsumable(); i->spriteFrame = 0; i->spriteTime = -1; i->touch = touch; return i; } static void touch(Entity *other) { Item *i; i = (Item*)self; if (touchedPlayer(other)) { world.bob->power = MIN(world.bob->power + i->power, world.bob->powerMax); setGameplayMessage(MSG_STANDARD, app.strings[ST_PICKED_UP], i->name); pickupItem(); playSound(SND_ITEM, i->uniqueId % MAX_SND_CHANNELS); game.stats[STAT_BATTERIES_PICKED_UP]++; } }