/* Copyright (C) 2018-2019 Parallel Realities This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include "cell.h" static void touch(Entity *other); static void init(void); Entity *initCell(void) { Item *i; i = (Item*)createItem(); i->type = ET_CELL; i->isMissionTarget = 1; STRNCPY(i->spriteName, "Battery", MAX_NAME_LENGTH); i->sprite[0] = i->sprite[1] = i->sprite[2] = getSprite("Battery"); i->spriteFrame = 0; i->spriteTime = -1; i->init = init; i->touch = touch; return (Entity*)i; } static void init(void) { if ((game.isComplete && rand() % 3 > 0) || game.plus != PLUS_NONE) { self->alive = ALIVE_DEAD; } } static void touch(Entity *other) { if (other != NULL && other->type == ET_BOB && self->alive == ALIVE_ALIVE) { game.cells++; game.stats[STAT_CELLS_FOUND]++; world.bob->power = world.bob->powerMax = game.cells; setGameplayMessage(MSG_OBJECTIVE, app.strings[ST_CELL]); playSound(SND_HEART_CELL, self->uniqueId % MAX_SND_CHANNELS); self->alive = ALIVE_DEAD; updateHeartCellObjective(); } }