/* Copyright (C) 2018 Parallel Realities This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include "tankTrack.h" static Entity *tankCommander; static void tick(void); static void touch(Entity *other); static SDL_Rect getBounds(void); static void animate(void); static void (*superAnimate)(void); void initTankTrack(Entity *e, Entity *tank) { initBoss(e); superAnimate = e->animate; e->flags |= EF_EXPLODES | EF_NO_CLIP | EF_WEIGHTLESS | EF_IMMUNE; e->isMissionTarget = 0; e->sprite[FACING_LEFT] = getSpriteIndex("TankTrackLeft"); e->sprite[FACING_RIGHT] = getSpriteIndex("TankTrackRight"); e->sprite[FACING_DIE] = getSpriteIndex("TankTrackLeft"); e->tick = tick; e->touch = touch; e->getBounds = getBounds; e->animate = animate; tankCommander = tank; } static void tick(void) { if (self->health > 0) { self->facing = tankCommander->facing; if (self->facing == FACING_LEFT) { self->x = tankCommander->x + 10; } else { self->x = tankCommander->x - 60; } self->y = tankCommander->y + 66; } } static void touch(Entity *other) { if (other != NULL) { if (other == world.bob && !world.bob->stunTimer && (world.bob->flags & EF_IMMUNE) == 0) { playSound(SND_FLESH_HIT, CH_ANY); world.bob->dx = rrnd(-5, 5); world.bob->dy = JUMP_POWER; world.bob->applyDamage(3); world.bob->stunTimer = 1; } if (other->type == ET_ENEMY) { other->health = 0; } } } static SDL_Rect getBounds(void) { self->bounds.x = self->x + 16; self->bounds.y = self->y; self->bounds.w = self->w - 32; self->bounds.h = self->h; return self->bounds; } static void animate(void) { if (tankCommander->dx != 0) { superAnimate(); } }