/* Copyright (C) 2018 Parallel Realities This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include "lift.h" static void action(void); static void activate(int active); void initLift(Entity *e) { Structure *s; initEntity(e); s = (Structure*)e; s->type = ET_LIFT; s->state = LIFT_GOTO_FINISH; s->flags |= EF_WEIGHTLESS | EF_NO_ENVIRONMENT | EF_EXPLODES | EF_NO_CLIP | EF_ALWAYS_PROCESS | EF_NO_TELEPORT; s->speed = 2; s->waitTime = 2; s->startX = s->startY = -1; s->sprite[0] = s->sprite[1] = s->sprite[2] = getSprite("Lift"); s->active = 1; s->action = action; s->activate = activate; } static void action(void) { Structure *s; s = (Structure*)self; s->dx = s->dy = 0; if (s->active) { if (s->state == LIFT_GOTO_START) { getSlope(s->startX, s->startY, s->x, s->y, &s->dx, &s->dy); s->dx *= s->speed; s->dy *= s->speed; if (abs(s->x - s->startX) < s->speed && abs(s->y - s->startY) < s->speed) { s->x = s->startX; s->y = s->startY; s->state = LIFT_GOTO_FINISH; s->thinkTime = s->waitTime * FPS; s->dx = s->dy = 0; } } else if (s->state == LIFT_GOTO_FINISH) { getSlope(s->tx, s->ty, s->x, s->y, &s->dx, &s->dy); s->dx *= s->speed; s->dy *= s->speed; if (abs(s->x - s->tx) < s->speed && abs(s->y - s->ty) < s->speed) { s->x = s->tx; s->y = s->ty; s->state = LIFT_GOTO_START; s->thinkTime = s->waitTime * FPS; s->dx = s->dy = 0; } } } } static void activate(int active) { self->active = active; if (self->active) { observeActivation(self); if (!isOnScreen(self)) { setGameplayMessage(MSG_GAMEPLAY, _("Lift activated ...")); } } }