/* Copyright (C) 2018 Parallel Realities This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include "lift.h" static void init(void); static void action(void); static void activate(int active); static void load(cJSON *root); static void save(cJSON *root); Entity *initLift(Entity *e) { Structure *s; s = createStructure(); s->type = ET_LIFT; s->state = LIFT_GOTO_FINISH; s->flags |= EF_WEIGHTLESS | EF_NO_ENVIRONMENT | EF_EXPLODES | EF_NO_CLIP | EF_ALWAYS_PROCESS | EF_NO_TELEPORT; s->speed = 2; s->waitTime = 2; s->startX = s->startY = -1; s->sprite[0] = s->sprite[1] = s->sprite[2] = getSprite("Lift"); s->active = 1; s->init = init; s->action = action; s->activate = activate; s->load = load; s->save = save; return (Entity*)s; } static void init(void) { Structure *s; s = (Structure*)self; if (s->startX == -1 && s->startY == -1) { s->startX = s->x; s->startY = s->y; } } static void action(void) { Structure *s; s = (Structure*)self; s->dx = s->dy = 0; if (s->active) { if (s->state == LIFT_GOTO_START) { getSlope(s->startX, s->startY, s->x, s->y, &s->dx, &s->dy); s->dx *= s->speed; s->dy *= s->speed; if (fabs(s->x - s->startX) < s->speed && fabs(s->y - s->startY) < s->speed) { s->x = s->startX; s->y = s->startY; s->state = LIFT_GOTO_FINISH; s->thinkTime = s->waitTime * FPS; s->dx = s->dy = 0; } } else if (s->state == LIFT_GOTO_FINISH) { getSlope(s->tx, s->ty, s->x, s->y, &s->dx, &s->dy); s->dx *= s->speed; s->dy *= s->speed; if (fabs(s->x - s->tx) < s->speed && fabs(s->y - s->ty) < s->speed) { s->x = s->tx; s->y = s->ty; s->state = LIFT_GOTO_START; s->thinkTime = s->waitTime * FPS; s->dx = s->dy = 0; } } } } static void activate(int active) { self->active = active; if (self->active) { observeActivation(self); if (!isOnScreen(self)) { setGameplayMessage(MSG_GAMEPLAY, app.strings[ST_LIFT]); } } } static void load(cJSON *root) { Structure *s; s = (Structure*)self; s->active = cJSON_GetObjectItem(root, "active")->valueint; s->tx = cJSON_GetObjectItem(root, "tx")->valueint; s->ty = cJSON_GetObjectItem(root, "ty")->valueint; s->speed = cJSON_GetObjectItem(root, "speed")->valueint; s->state = lookup(cJSON_GetObjectItem(root, "state")->valuestring); s->startX = cJSON_GetObjectItem(root, "startX")->valueint; s->startY = cJSON_GetObjectItem(root, "startY")->valueint; s->waitTime = cJSON_GetObjectItem(root, "waitTime")->valueint; if (game.plus & PLUS_MIRROR) { self->tx = MAP_PIXEL_WIDTH - self->tx; } } static void save(cJSON *root) { Structure *s; s = (Structure*)self; cJSON_AddStringToObject(root, "type", "Lift"); cJSON_AddNumberToObject(root, "active", s->active); cJSON_AddNumberToObject(root, "tx", s->tx); cJSON_AddNumberToObject(root, "ty", s->ty); cJSON_AddNumberToObject(root, "speed", s->speed); cJSON_AddStringToObject(root, "state", getLookupName("LIFT_", s->state)); cJSON_AddNumberToObject(root, "startX", s->startX); cJSON_AddNumberToObject(root, "startY", s->startY); cJSON_AddNumberToObject(root, "waitTime", s->waitTime); }