/* Copyright (C) 2018 Parallel Realities This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include "init.h" static void loadConfig(void); static void initJoypad(void); static void showLoadingStep(float step, float maxSteps); void init18N(int argc, char *argv[]) { int i; int languageId = -1; setlocale(LC_NUMERIC, ""); for (i = 1 ; i < argc ; i++) { if (strcmp(argv[i], "-language") == 0) { languageId = i + 1; if (languageId >= argc) { SDL_LogMessage(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_ERROR, "You must specify a language to use with -language. Using default."); } } } setLanguage("blobwarsAttrition", languageId == -1 ? NULL : argv[languageId]); SDL_LogMessage(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO, "Numeric is %s", setlocale(LC_NUMERIC, "C")); SDL_LogMessage(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO, "atof(2.75) is %f", atof("2.75")); } void initSDL(void) { int rendererFlags, windowFlags; /* done in src/plat/ */ createSaveFolder(); loadConfig(); app.winWidth = SCREEN_WIDTH; app.winHeight = SCREEN_HEIGHT; rendererFlags = SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC; windowFlags = 0; if (app.config.fullscreen) { windowFlags |= SDL_WINDOW_FULLSCREEN; } if (SDL_Init(SDL_INIT_VIDEO|SDL_INIT_AUDIO|SDL_INIT_JOYSTICK) < 0) { printf("Couldn't initialize SDL: %s\n", SDL_GetError()); exit(1); } if (Mix_OpenAudio(44100, MIX_DEFAULT_FORMAT, 2, 1024) == -1) { printf("Couldn't initialize SDL Mixer\n"); exit(1); } Mix_AllocateChannels(64); Mix_Volume(-1, app.config.soundVolume * (MIX_MAX_VOLUME / 10)); Mix_VolumeMusic(app.config.musicVolume * (MIX_MAX_VOLUME / 10)); app.window = SDL_CreateWindow("Blob Wars : Attrition", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, app.winWidth, app.winHeight, windowFlags); SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "linear"); app.renderer = SDL_CreateRenderer(app.window, -1, rendererFlags); IMG_Init(IMG_INIT_PNG | IMG_INIT_JPG); if (TTF_Init() < 0) { printf("Couldn't initialize SDL TTF: %s\n", SDL_GetError()); exit(1); } initJoypad(); } static void initJoypad(void) { int i, n; n = SDL_NumJoysticks(); SDL_LogMessage(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO, "%d joysticks available", n); for (i = 0 ; i < n ; i++) { app.joypad = SDL_JoystickOpen(i); if (app.joypad) { SDL_LogMessage(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO, "Using joystick '%s'", SDL_JoystickNameForIndex(i)); SDL_LogMessage(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO, "\tAxes: %d", SDL_JoystickNumAxes(app.joypad)); SDL_LogMessage(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO, "\tButtons: %d", SDL_JoystickNumButtons(app.joypad)); return; } } } void initGameSystem(void) { int i, numInitFuns; void (*initFuncs[]) (void) = { initGraphics, initFonts, initAtlas, initSounds, initSprites, initEntityFactory }; numInitFuns = sizeof(initFuncs) / sizeof(void*); for (i = 0 ; i < numInitFuns ; i++) { showLoadingStep(i + 1, numInitFuns); initFuncs[i](); } } /* * Just in case the initial loading takes a while on the target machine. The rest of the loading a pretty quick by comparison. */ static void showLoadingStep(float step, float maxSteps) { SDL_Rect r; prepareScene(); r.w = SCREEN_WIDTH - 400; r.h = 14; r.x = (SCREEN_WIDTH / 2) - r.w / 2; r.y = (SCREEN_HEIGHT / 2) - r.h / 2; SDL_SetRenderDrawColor(app.renderer, 128, 128, 128, 255); SDL_RenderDrawRect(app.renderer, &r); r.w *= (step / maxSteps); r.x += 2; r.y += 2; r.w -= 4; r.h -= 4; SDL_SetRenderDrawColor(app.renderer, 128, 196, 255, 255); SDL_RenderFillRect(app.renderer, &r); presentScene(); SDL_Delay(1); } static void initDefaultConfig(void) { int i; app.config.hudInventory = 1; app.config.blood = 1; app.config.musicVolume = 8; app.config.soundVolume = 10; app.config.keyControls[CONTROL_LEFT] = SDL_SCANCODE_A; app.config.keyControls[CONTROL_RIGHT] = SDL_SCANCODE_D; app.config.keyControls[CONTROL_UP] = SDL_SCANCODE_W; app.config.keyControls[CONTROL_DOWN] = SDL_SCANCODE_S; app.config.keyControls[CONTROL_JUMP] = SDL_SCANCODE_I; app.config.keyControls[CONTROL_FIRE] = SDL_SCANCODE_J; app.config.keyControls[CONTROL_JETPACK] = SDL_SCANCODE_L; app.config.keyControls[CONTROL_MAP] = SDL_SCANCODE_TAB; app.config.keyControls[CONTROL_PAUSE] = SDL_SCANCODE_P; /* can't use memset here, as it doesn't work */ for (i = 0 ; i < CONTROL_MAX ; i++) { app.config.joypadControls[i] = -1; } app.config.joypadControls[CONTROL_JUMP] = 1; app.config.joypadControls[CONTROL_FIRE] = 3; app.config.joypadControls[CONTROL_JETPACK] = 2; app.config.joypadControls[CONTROL_MAP] = 6; app.config.joypadControls[CONTROL_PAUSE] = 7; } static void loadConfig(void) { int i; cJSON *root, *controlsJSON, *node; char *text; initDefaultConfig(); if (fileExists(getSaveFilePath(CONFIG_FILENAME))) { text = readFile(getSaveFilePath(CONFIG_FILENAME)); root = cJSON_Parse(text); app.config.fullscreen = cJSON_GetObjectItem(root, "fullscreen")->valueint; app.config.musicVolume = cJSON_GetObjectItem(root, "musicVolume")->valueint; app.config.soundVolume = cJSON_GetObjectItem(root, "soundVolume")->valueint; app.config.hudInventory = cJSON_GetObjectItem(root, "hudInventory")->valueint; app.config.blood = cJSON_GetObjectItem(root, "blood")->valueint; controlsJSON = cJSON_GetObjectItem(root, "controls"); if (controlsJSON) { node = cJSON_GetObjectItem(controlsJSON, "keys")->child; while (node) { i = lookup(node->string); app.config.keyControls[i] = node->valueint; node = node->next; } node = cJSON_GetObjectItem(controlsJSON, "joypad")->child; while (node) { i = lookup(node->string); app.config.joypadControls[i] = node->valueint; node = node->next; } } cJSON_Delete(root); free(text); } } void saveConfig(void) { int i; char *out, *configFilename; cJSON *root, *controlsJSON, *keysJSON, *joypadJSON; configFilename = getSaveFilePath(CONFIG_FILENAME); SDL_LogMessage(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO, "Saving config ..."); root = cJSON_CreateObject(); cJSON_AddNumberToObject(root, "fullscreen", app.config.fullscreen); cJSON_AddNumberToObject(root, "musicVolume", app.config.musicVolume); cJSON_AddNumberToObject(root, "soundVolume", app.config.soundVolume); cJSON_AddNumberToObject(root, "blood", app.config.blood); cJSON_AddNumberToObject(root, "hudInventory", app.config.hudInventory); keysJSON = cJSON_CreateObject(); for (i = 0 ; i < CONTROL_MAX ; i++) { cJSON_AddNumberToObject(keysJSON, getLookupName("CONTROL_", i), app.config.keyControls[i]); } joypadJSON = cJSON_CreateObject(); for (i = 0 ; i < CONTROL_MAX ; i++) { cJSON_AddNumberToObject(joypadJSON, getLookupName("CONTROL_", i), app.config.joypadControls[i]); } controlsJSON = cJSON_CreateObject(); cJSON_AddItemToObject(controlsJSON, "keys", keysJSON); cJSON_AddItemToObject(controlsJSON, "joypad", joypadJSON); cJSON_AddItemToObject(root, "controls", controlsJSON); out = cJSON_Print(root); if (!writeFile(configFilename, out)) { SDL_LogMessage(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_ERROR, "Failed to save config"); } cJSON_Delete(root); free(out); } void cleanup(void) { SDL_LogMessage(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO, "Cleaning up ..."); destroyLookups(); destroyFonts(); destroyTextures(); expireTexts(1); destroyGame(); if (app.joypad != NULL) { SDL_JoystickClose(app.joypad); } SDL_DestroyRenderer(app.renderer); SDL_DestroyWindow(app.window); TTF_Quit(); SDL_LogMessage(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO, "Done."); SDL_Quit(); }