/* Copyright (C) 2018 Parallel Realities This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include "map.h" static int animTimer; void initMap(void) { memset(&world.map, 0, sizeof(Map)); world.map.bounds.x = MAP_WIDTH * MAP_TILE_SIZE; world.map.bounds.y = MAP_HEIGHT * MAP_TILE_SIZE; world.map.bounds.w = 0; world.map.bounds.h = 0; animTimer = 0; } void animateMap(void) { if (--animTimer < 0) { animTimer = 4; } } int isWithinMap(int x, int y) { return (x >= 0 && y >= 0 && x < MAP_WIDTH && y < MAP_HEIGHT); } int isSolid(int x, int y) { if (!isWithinMap(x, y)) { return 1; } if ((world.map.data[x][y] >= MAP_TILE_SOLID) && (world.map.data[x][y] < MAP_TILE_NON_SOLID)) { return 1; } return 0; } void addBloodDecal(int x, int y) { if (isSolid(x, y) && world.map.decal[x][y] == 0) { world.map.decal[x][y] = (int) rrnd(1, 4); } } void addScorchDecal(int x, int y) { if (isSolid(x, y) && world.map.decal[x][y] == 0) { world.map.decal[x][y] = (int) rrnd(5, 8); } } int isLiquid(int x, int y) { return isWithinMap(x, y) && world.map.data[x][y] > MAP_TILE_AIR && world.map.data[x][y] < MAP_TILE_SOLID; } int isWalkable(int x, int y) { return isSolid(x, y); } int isBreakable(int x, int y) { return 0; } void calculateMapBounds(void) { int x, y; for (y = 0 ; y < MAP_HEIGHT; y++) { for (x = 0 ; x < MAP_WIDTH; x++) { if (world.map.data[x][y] != 0) { if (x < world.map.bounds.x) { world.map.bounds.x = x; } if (x > world.map.bounds.w) { world.map.bounds.w = x; } if (y < world.map.bounds.y) { world.map.bounds.y = y; } if (y > world.map.bounds.h) { world.map.bounds.h = y; } } } } if (world.map.bounds.h - RENDER_HEIGHT < world.map.bounds.y) { world.map.bounds.y = 0; } world.map.bounds.x = (int) limit(world.map.bounds.x, 0, MAP_WIDTH - RENDER_WIDTH); world.map.bounds.y = (int) limit(world.map.bounds.y, 0, MAP_HEIGHT - RENDER_HEIGHT); world.map.bounds.x *= MAP_TILE_SIZE; world.map.bounds.y *= MAP_TILE_SIZE; world.map.bounds.w *= MAP_TILE_SIZE; world.map.bounds.h *= MAP_TILE_SIZE; world.map.bounds.w -= SCREEN_WIDTH; world.map.bounds.h -= SCREEN_HEIGHT; world.map.bounds.w += MAP_TILE_SIZE; world.map.bounds.h += MAP_TILE_SIZE; }