/* Copyright (C) 2018 Parallel Realities This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include "map.h" static void loadMapData(void); static void loadCommonTiles(void); static void loadTileset(void); static void loadDecals(void); static SDL_Rect *loadTile(char *filename); static int MAX_Y; static Texture *atlasTexture; static SDL_Rect *tiles[MAP_TILE_MAX]; static SDL_Rect *decals[8]; void initMap(void) { memset(&world.map, 0, sizeof(Map)); world.map.bounds.x = MAP_WIDTH * MAP_TILE_SIZE; world.map.bounds.y = MAP_HEIGHT * MAP_TILE_SIZE; world.map.bounds.w = 0; world.map.bounds.h = 0; atlasTexture = getTexture("gfx/atlas/atlas.png"); loadMapData(); loadCommonTiles(); loadTileset(); loadDecals(); } void drawMap(void) { int mx, x1, x2, my, y1, y2, tile, decal, x, y; mx = camera.x / MAP_TILE_SIZE; x1 = (camera.x % MAP_TILE_SIZE) * -1; x2 = x1 + MAP_RENDER_WIDTH * MAP_TILE_SIZE + (x1 == 0 ? 0 : MAP_TILE_SIZE); my = camera.y / MAP_TILE_SIZE; y1 = (camera.y % MAP_TILE_SIZE) * -1; y2 = y1 + MAP_RENDER_HEIGHT * MAP_TILE_SIZE + (y1 == 0 ? 0 : MAP_TILE_SIZE); tile = 0; decal = 0; for (x = x1; x < x2; x += MAP_TILE_SIZE) { for (y = y1; y < y2; y += MAP_TILE_SIZE) { if (mx < MAP_WIDTH && my < MAP_HEIGHT && my <= MAX_Y) { tile = world.map.data[mx][my]; if (world.mapAnimTimer == 0) { if (tile >= MAP_TILE_ANIMATED_WATER && tile < MAP_TILE_ANIMATED_SLIME) { world.map.data[mx][my] = tile = rrnd(MAP_TILE_ANIMATED_WATER, MAP_TILE_ANIMATED_SLIME - 1); } if (tile >= MAP_TILE_ANIMATED_SLIME && tile < MAP_TILE_ANIMATED_LAVA) { world.map.data[mx][my] = tile = rrnd(MAP_TILE_ANIMATED_SLIME, MAP_TILE_ANIMATED_LAVA - 1); } if (tile >= MAP_TILE_ANIMATED_LAVA && tile < MAP_TILE_OUTSIDE) { world.map.data[mx][my] = tile = rrnd(MAP_TILE_ANIMATED_LAVA, MAP_TILE_OUTSIDE - 1); } } if (tile != MAP_TILE_AIR) { if (tile >= MAP_TILE_SOLID && tile < MAP_TILE_NON_SOLID) { blitRect(atlasTexture->texture, x + 2, y + 2, tiles[MAP_TILE_OUTSIDE], 0); } blitRect(atlasTexture->texture, x, y, tiles[tile], 0); decal = world.map.decal[mx][my]; if (decal != 0) { blitRect(atlasTexture->texture, x, y, decals[decal - 1], 0); } } } else { blitRect(atlasTexture->texture, x, y, tiles[MAP_TILE_OUTSIDE], 0); } my++; } my = camera.y / MAP_TILE_SIZE; mx++; } } int isWithinMap(int x, int y) { return (x >= 0 && y >= 0 && x < MAP_WIDTH && y < MAP_HEIGHT); } int isSolid(int x, int y) { if (!isWithinMap(x, y)) { return 1; } if ((world.map.data[x][y] >= MAP_TILE_SOLID) && (world.map.data[x][y] < MAP_TILE_NON_SOLID)) { return 1; } return 0; } void addBloodDecal(int x, int y) { if (isSolid(x, y) && world.map.decal[x][y] == 0) { world.map.decal[x][y] = (int) rrnd(1, 4); } } void addScorchDecal(int x, int y) { if (isSolid(x, y) && world.map.decal[x][y] == 0) { world.map.decal[x][y] = (int) rrnd(5, 8); } } int isLiquid(int x, int y) { return isWithinMap(x, y) && world.map.data[x][y] > MAP_TILE_AIR && world.map.data[x][y] < MAP_TILE_SOLID; } int isWalkable(int x, int y) { return isSolid(x, y); } static void calculateMapBounds(void) { int x, y; for (y = 0 ; y < MAP_HEIGHT; y++) { for (x = 0 ; x < MAP_WIDTH; x++) { if (world.map.data[x][y] != 0) { if (x < world.map.bounds.x) { world.map.bounds.x = x; } if (x > world.map.bounds.w) { world.map.bounds.w = x; } if (y < world.map.bounds.y) { world.map.bounds.y = y; } if (y > world.map.bounds.h) { world.map.bounds.h = y; } } } } if (world.map.bounds.h - MAP_RENDER_HEIGHT < world.map.bounds.y) { world.map.bounds.y = 0; } world.map.bounds.x = (int) limit(world.map.bounds.x, 0, MAP_WIDTH - MAP_RENDER_WIDTH); world.map.bounds.y = (int) limit(world.map.bounds.y, 0, MAP_HEIGHT - MAP_RENDER_HEIGHT); world.map.bounds.x *= MAP_TILE_SIZE; world.map.bounds.y *= MAP_TILE_SIZE; world.map.bounds.w *= MAP_TILE_SIZE; world.map.bounds.h *= MAP_TILE_SIZE; world.map.bounds.w -= SCREEN_WIDTH; world.map.bounds.h -= SCREEN_HEIGHT; world.map.bounds.w += MAP_TILE_SIZE; world.map.bounds.h += MAP_TILE_SIZE; SDL_LogMessage(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_DEBUG, "Map bounds [%d, %d, %d, %d]", world.map.bounds.x, world.map.bounds.y, world.map.bounds.w, world.map.bounds.h); MAX_Y = 0; for (y = 0; y < MAP_HEIGHT; y++) { for (x = 0; x < MAP_WIDTH; x++) { if (world.map.data[x][y] != 0) { if (y > MAX_Y) { MAX_Y = y; } } } } } static void loadMapData(void) { char filename[MAX_FILENAME_LENGTH]; char *data, *p; int i, x, y; sprintf(filename, "data/maps/raw/%s.raw.z", world.id); SDL_LogMessage(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO, "Loading %s", filename); data = readCompressedFile(filename); p = data; for (y = 0 ; y < MAP_HEIGHT ; y++) { for (x = 0 ; x < MAP_WIDTH ; x++) { sscanf(p, "%d", &i); if (!world.isOutpostMission) { if (i >= 4 && i <= 7) { i = rrnd(4, 7); } } else { if (i >= 4 && i <= 8) { i = rrnd(4, 8); } } if (i >= 200 && i <= 203) { i = rrnd(200, 203); } world.map.data[x][y] = i; do {p++;} while (*p != ' '); } } free(data); calculateMapBounds(); } static void loadCommonTiles(void) { int i; char filename[MAX_FILENAME_LENGTH]; tiles[1] = loadTile("gfx/tiles/common/1.png"); tiles[2] = loadTile("gfx/tiles/common/2.png"); tiles[3] = loadTile("gfx/tiles/common/3.png"); for (i = MAP_TILE_ANIMATED_WATER ; i < MAP_TILE_MAX ; i++) { sprintf(filename, "gfx/tiles/common/%d.png", i); tiles[i] = loadTile(filename); } } static void loadTileset(void) { int i; char filename[MAX_FILENAME_LENGTH]; for (i = MAP_TILE_SOLID ; i < MAP_TILE_ANIMATED_WATER ; i++) { sprintf(filename, "gfx/tiles/%s/%d.png", world.tileset, i); tiles[i] = loadTile(filename); } } static SDL_Rect *loadTile(char *filename) { return &getImageFromAtlas(filename)->rect; } static void loadDecals(void) { int i; char filename[MAX_FILENAME_LENGTH]; for (i = 0 ; i < 4 ; i++) { sprintf(filename, "gfx/decals/blood%d.png", (i + 1)); decals[i] = loadTile(filename); sprintf(filename, "gfx/decals/scorch%d.png", (i + 1)); decals[i + 4] = loadTile(filename); } }