/* Copyright (C) 2018 Parallel Realities This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include "weaponPickup.h" static void (*superTick)(void); static void init(void); static void tick(void); static void touch(Entity *other); static void load(cJSON *root); static void save(cJSON *root); Entity *initWeaponPickup(void) { Item *i; i = (Item*)initConsumable(); i->weaponType = WPN_PISTOL; superTick = i->tick; i->init = init; i->tick = tick; i->touch = touch; i->load = load; i->save = save; return (Entity*)i; } static void init(void) { Item *i; i = (Item*)self; i->sprite[0] = i->sprite[1] = i->sprite[2] = getSprite("Weapon"); i->spriteFrame = i->weaponType; i->spriteTime = -1; if (i->provided) { i->health = 9999; } } static void tick(void) { Item *i; i = (Item*)self; superTick(); if (i->provided && i->alive == ALIVE_ALIVE) { i->health = 9999; } } static void touch(Entity *other) { Item *i; i = (Item*)self; if (touchedPlayer(other)) { world.bob->weaponType = i->weaponType; switch (i->weaponType) { case WPN_GRENADES: setGameplayMessage(MSG_STANDARD, _("Got some Grenades")); break; default: setGameplayMessage(MSG_STANDARD, _("Picked up a %s"), getWeaponName(i->weaponType)); break; } pickupItem(); playSound(SND_WEAPON, i->uniqueId % MAX_SND_CHANNELS); game.stats[STAT_WEAPONS_PICKED_UP]++; } } static void load(cJSON *root) { Item *i; i = (Item*)self; i->weaponType = lookup(cJSON_GetObjectItem(root, "weaponType")->valuestring); i->provided = cJSON_GetObjectItem(root, "provided")->valueint; } static void save(cJSON *root) { /* boss missions, only - not going to worry about saving these */ }