/* Copyright (C) 2018 Parallel Realities This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include "game.h" /* public Map missionStatuses; public List mias; public List targets; public Map keys; */ void initGame(void) { memset(&game, 0, sizeof(Game)); game.cells = 5; game.hearts = 10; game.timePlayed = 0; } void addRescuedMIA(char *name) { int i; for (i = 0 ; i < game.totalMIAs ; i++) { if (strcmp(game.mias[i], "") == 0) { STRNCPY(game.mias[i], name, MAX_NAME_LENGTH); return; } } } void addDefeatedTarget(char *name) { int i; for (i = 0 ; i < game.totalTargets ; i++) { if (strcmp(game.targets[i], "") == 0) { STRNCPY(game.targets[i], name, MAX_NAME_LENGTH); return; } } } void addKey(char *name) { } void destroyGame(void) { }