/* Copyright (C) 2018 Parallel Realities This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include "consumable.h" static void tick(void); static void die(void); void initConsumable(Entity *e) { e->flags |= EF_IGNORE_BULLETS; e->health = FPS * 10; e->tick = tick; e->die = die; } static void tick(void) { if (self->isOnGround) { self->dx *= 0.05; } self->health--; if ((int) self->health == FPS * 2) { self->flags |= EF_FLICKER; } else if (self->health <= 0) { self->alive = ALIVE_DEAD; } } int touchedPlayer(Entity *other) { return (other != NULL && other->type == ET_BOB && self->alive == ALIVE_ALIVE); } void pickupItem(void) { self->alive = (self->environment == ENV_AIR) ? ALIVE_DYING : ALIVE_DEAD; self->health = FPS / 2; self->thinkTime = 0; self->dy = -2; self->dx = 0; self->flags |= EF_FLICKER | EF_WEIGHTLESS; } static void die(void) { /* we will handle this ourselves! */ }