/* Copyright (C) 2018 Parallel Realities This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include "item.h" static void reset(void); static void tick(void); static void touch(Entity *other); static void changeEnvironment(void); static void die(void); static void destructablePickupItem(Entity *e); static void enemyPickupItem(Entity *e); static void bobPickupItem(void); void initItem(Entity *e) { initEntity(e); STRNCPY(e->spriteName, "Weapon", MAX_NAME_LENGTH); e->flags |= EF_IGNORE_BULLETS; e->isMissionTarget = 1; e->canBePickedUp = 1; e->canBeCarried = 0; e->collected = 0; e->sprite[FACING_LEFT] = e->sprite[FACING_RIGHT] = e->sprite[FACING_DIE] = getSpriteIndex(e->spriteName); e->tick = tick; e->touch = touch; e->changeEnvironment = changeEnvironment; e->reset = reset; e->die = die; } static void reset(void) { self->startX = (int) self->x; self->startY = (int) self->y; } static void tick(void) { if (self->isOnGround) { self->dx *= 0.95; } /* hack, to ensure the size doesn't exceed the maxmium of something carrying it */ self->w = self->w > 32 ? 32 : self->w; } static void touch(Entity *other) { if (self->alive == ALIVE_ALIVE && other != NULL && self->canBePickedUp) { if (other->type == ET_BOB && !world.bob->stunTimer) { bobPickupItem(); } else if (other->type == ET_ENEMY) { enemyPickupItem(other); } else if (other->type == ET_DESTRUCTABLE) { destructablePickupItem(other); } } } static void bobPickupItem(void) { if (!self->isMissionTarget) { if (self->thinkTime == 0) { self->alive = ALIVE_DEAD; addKey(self->name); game.keysFound++; updateObjective("KEY"); setGameplayMessage(MSG_STANDARD, "Picked up a %s", self->name); playSound(SND_KEY, CH_ITEM); } else { setGameplayMessage(MSG_GAMEPLAY, "Can't carry any more keys"); } } else if (self->canBeCarried) { if (numCarriedItems() < MAX_ITEMS) { self->flags |= EF_GONE; if (!self->collected) { updateObjective(self->name); self->collected = 1; } addBobItem(self); setGameplayMessage(MSG_STANDARD, "Picked up a %s", self->name); playSound(SND_ITEM, CH_ITEM); } else { setGameplayMessage(MSG_GAMEPLAY, "Can't carry any more items"); } } else { self->alive = ALIVE_DEAD; updateObjective(self->name); if (strcmp(world.id, "teeka") != 0) { setGameplayMessage(MSG_STANDARD, "Picked up a %s", self->name); } playSound(SND_ITEM, CH_ITEM); } } static void enemyPickupItem(Entity *e) { if (e->canCarryItem && e->carriedItem == NULL && e->alive == ALIVE_ALIVE) { e->carriedItem = self; self->flags |= EF_GONE; } } static void destructablePickupItem(Entity *e) { if (e->carriedItem == NULL && e->alive == ALIVE_ALIVE) { e->carriedItem = self; self->flags |= EF_GONE; } } static void changeEnvironment(void) { if (self->environment == ENV_SLIME || self->environment == ENV_LAVA) { addTeleportStars(self); self->x = self->startX; self->y = self->startY; addTeleportStars(self); playSound(SND_APPEAR, CH_ANY); } } static void die(void) { /* we will handle this ourselves! */ }