/* Copyright (C) 2018 Parallel Realities This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include "../../common.h" extern void initEntity(Entity *e); extern void lookForPlayer(void); extern int rrnd(int low, int high); extern float limit(float i, float a, float b); extern int getDistance(int x1, int y1, int x2, int y2); extern void fireAimedShot(Entity *e); extern void fireMachineGun(Entity *e); extern void fireGrenade(Entity *e); extern void firePlasma(Entity *e); extern void fireSpread(Entity *e, int n); extern void fireLaser(Entity *e); extern void fireShotgun(Entity *e); extern void fireMissile(Entity *e); extern Entity *self; extern World world;