/* Copyright (C) 2018 Parallel Realities This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include "../common.h" extern void blitRect(SDL_Texture *texture, int x, int y, SDL_Rect *srcRect, int center); extern void drawLine(int x1, int y1, int x2, int y2, int r, int g, int b, int a); extern void drawRect(int x, int y, int w, int h, int r, int g, int b, int a); extern int getDistance(int x1, int y1, int x2, int y2); extern Sprite *getSprite(char *name); extern Texture *getTexture(const char *filename); extern double randF(void); extern int rrnd(int low, int high); extern App app; extern Camera camera; extern World world;