/* Copyright (C) 2018-2019 Parallel Realities This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include "main.h" static void capFrameRate(long *then, float *remainder); static void handleCommandLine(int argc, char *argv[]); int main(int argc, char *argv[]) { long then, nextSecond, frames; float remainder; memset(&app, 0, sizeof(App)); atexit(cleanup); srand(time(NULL)); initLookups(); initSDL(); init18N(argc, argv); initGameSystem(); handleCommandLine(argc, argv); frames = 0; remainder = 0; nextSecond = SDL_GetTicks() + 1000; while (1) { then = SDL_GetTicks(); handleInput(); app.delegate.logic(); doTrophyAlerts(); prepareScene(); app.delegate.draw(); drawTrophyAlert(); presentScene(); capFrameRate(&then, &remainder); frames++; if (SDL_GetTicks() >= nextSecond) { dev.fps = frames; frames = 0; game.stats[STAT_TIME_PLAYED]++; nextSecond = SDL_GetTicks() + 1000; awardTrophies(); if (dev.takeScreenshots) { saveScreenshot(NULL); } } } return 0; } static void capFrameRate(long *then, float *remainder) { long wait; wait = 16 + *remainder; *remainder -= (int)*remainder; wait -= (SDL_GetTicks() - *then); if (wait < 0) { wait = 1; } SDL_Delay(wait); *remainder += 0.667; *then = SDL_GetTicks(); } static void handleCommandLine(int argc, char *argv[]) { int i; char *worldId; worldId = NULL; for (i = 1 ; i < argc ; i++) { if (strcmp(argv[i], "-debug") == 0) { dev.debug = 1; SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_DEBUG); createScreenshotFolder(); } if (strcmp(argv[i], "-info") == 0) { SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO); } if (strcmp(argv[i], "-blind") == 0) { dev.cheatBlind = 1; } if (strcmp(argv[i], "-noenemies") == 0) { dev.cheatNoEnemies = 1; } if (strcmp(argv[i], "-keys") == 0) { dev.cheatKeys = 1; } if (strcmp(argv[i], "-power") == 0) { dev.cheatPower = 1; } if (strcmp(argv[i], "-health") == 0) { dev.cheatHealth = 1; } if (strcmp(argv[i], "-levels") == 0) { dev.cheatLevels = 1; } if (strcmp(argv[i], "-screenshots") == 0) { dev.takeScreenshots = 1; createScreenshotFolder(); } if (strcmp(argv[i], "-world") == 0) { worldId = argv[++i]; } if (strcmp(argv[i], "-ending") == 0) { initEnding(); return; } if (strcmp(argv[i], "-credits") == 0) { initCredits(); return; } } if (worldId != NULL) { initWorldTest(worldId); } else { initTitle(); } }