/* Copyright (C) 2018-2019 Parallel Realities This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include "player.h" static void doDebugControls(void); void doPlayer(void) { if (dev.debug) { doDebugControls(); } } static void doDebugControls(void) { if (app.keyboard[SDL_SCANCODE_1]) { world.bob->weaponType = WPN_PISTOL; } if (app.keyboard[SDL_SCANCODE_2]) { world.bob->weaponType = WPN_PLASMA; } if (app.keyboard[SDL_SCANCODE_3]) { world.bob->weaponType = WPN_SPREAD; } if (app.keyboard[SDL_SCANCODE_4]) { world.bob->weaponType = WPN_LASER; } if (app.keyboard[SDL_SCANCODE_5]) { world.bob->weaponType = WPN_GRENADES; } if (app.keyboard[SDL_SCANCODE_0] && world.state != WS_COMPLETE) { quitMission(); autoCompleteMission(); app.keyboard[SDL_SCANCODE_0] = 0; } }