/* Copyright (C) 2018 Parallel Realities This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include "debris.h" static void tick(void); static void action(void); static void touch(Entity *other); void initDebris(Decoration *d) { initEntity((Entity*)d); d->type = ET_DECORATION; d->effectType = rand() % 2; d->spriteFrame = 0; d->flags |= EF_BOUNCES | EF_IGNORE_BULLETS | EF_KILL_OFFSCREEN | EF_NO_TELEPORT; d->tick = tick; d->action = action; d->touch = touch; } static void tick(void) { self->health--; } static void action(void) { Decoration *d; d = (Decoration*)self; if (d->effectType == 0) { addFlameParticles(d->x + (rand() % d->w), d->y + (rand() % d->h), d->isOnGround); } else { addSmokeParticles(d->x + (rand() % d->w), d->y + (rand() % d->h), d->isOnGround); } self->thinkTime = 1; } static void touch(Entity *other) { Decoration *d; d = (Decoration*)self; if (other == NULL) { d->dx *= 0.9; } }