/* Copyright (C) 2018 Parallel Realities This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include "../../common.h" #include "../../json/cJSON.h" #define FLY_ACCEL 0.1 #define FLY_SPEED 8 #define SWIM_SPEED 3 #define WALK_SPEED 5 extern void addFlameParticles(float x, float y); extern void addTeleportStars(Entity *e); extern void clearControl(int type); extern void fireGrenade(Entity *e); extern void fireLaser(Entity *e); extern void firePistol(void); extern void firePlasma(Entity *e); extern void fireSpread(Entity *e, int n); extern char *getLookupName(const char *prefix, long num); extern Sprite *getSprite(char *name); extern void initEntity(Entity *e); extern int isControl(int type); extern int isSolid(int x, int y); extern float limit(float i, float a, float b); extern long lookup(const char *name); extern void playSound(int snd, int ch); extern double randF(void); extern int rrnd(int low, int high); extern void setGameplayMessage(int type, char *format, ...); extern void throwFleshChunks(float x, float y, int amount); extern App app; extern Dev dev; extern Game game; extern World world;