/* Copyright (C) 2018 Parallel Realities This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include "fleshChunk.h" static void tick(void); static void action(void); static void touch(Entity *other); void initFleshChunk(Decoration *d) { initEntity((Entity*)d); d->type = ET_DECORATION; d->flags |= EF_BOUNCES | EF_IGNORE_BULLETS | EF_NO_TELEPORT | EF_CRUSHABLE; if (app.config.blood != 2) { d->flags |= EF_KILL_OFFSCREEN; } d->bleedTime = (app.config.blood != 2) ? FPS * 3 : FPS * 15; d->spriteFrame = 0; d->tick = tick; d->action = action; d->touch = touch; } static void tick(void) { Decoration *d; d = (Decoration*)self; d->health--; d->bleedTime--; } static void action(void) { Decoration *d; d = (Decoration*)self; if (d->bleedTime > 0) { addBlood(d->x + (rand() % d->w), d->y + (rand() % d->h)); } d->thinkTime = 1; } static void touch(Entity *other) { int mx, my; if (other == NULL) { self->dx *= 0.9; if (app.config.blood == 2) { mx = (int) ((self->x + (self->w / 2)) / MAP_TILE_SIZE); my = (int) (self->y / MAP_TILE_SIZE) + 1; addBloodDecal(mx, my); } } }