/* Copyright (C) 2018 Parallel Realities This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include "../../common.h" #include "../../json/cJSON.h" extern void addSmallFleshChunk(float x, float y); extern void addSparkParticles(float x, float y); extern Sprite *getSprite(char *name); extern void initEntity(Entity *e); extern int isOnScreen(Entity *e); extern void observeActivation(Entity *e); extern void playBattleSound(int snd, int ch, int x, int y); extern int rrnd(int low, int high); extern void setGameplayMessage(int type, char *format, ...); extern void stunBob(void); extern void swapSelf(Entity *e); extern App app; extern Entity *self; extern World world;