/* Copyright (C) 2018 Parallel Realities This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include "itemPad.h" static void init(void); static void tick(void); static void touch(Entity *other); static void getCollisionBounds(SDL_Rect *r); static void load(cJSON *root); static void save(cJSON *root); Entity *initItemPad(void) { Structure *s; s = createStructure(); s->type = ET_ITEM_PAD; s->flags |= EF_WEIGHTLESS | EF_NO_CLIP | EF_NO_ENVIRONMENT | EF_IGNORE_BULLETS; s->plane = PLANE_FOREGROUND; s->isStatic = 1; s->init = init; s->tick = tick; s->touch = touch; s->getCollisionBounds = getCollisionBounds; s->load = load; s->save = save; return (Entity*)s; } static void init(void) { if (self->active) { self->sprite[FACING_LEFT] = self->sprite[FACING_RIGHT] = self->sprite[FACING_DIE] = getSprite("ItemPadActive"); } else { self->sprite[FACING_LEFT] = self->sprite[FACING_RIGHT] = self->sprite[FACING_DIE] = getSprite("ItemPadInactive"); } } static void tick(void) { Structure *s; s = (Structure*)self; s->bobTouching = MAX(s->bobTouching - 1, 0); } static void touch(Entity *other) { Structure *s; Item *i; s = (Structure*)self; if (other->type == ET_BOB && !s->active) { i = getItem(s->requiredItem); if (i != NULL) { removeItem(i->name); i->flags &= ~EF_GONE; i->x = s->x + (s->w / 2) - (i->w / 2); i->y = s->y - i->h; i->canBeCarried = i->canBePickedUp = i->isMissionTarget = 0; s->active = 1; setGameplayMessage(MSG_GAMEPLAY, _("%s removed"), s->requiredItem); s->sprite[FACING_LEFT] = s->sprite[FACING_RIGHT] = s->sprite[FACING_DIE] = getSprite("ItemPadActive"); s->spriteFrame = 0; updateObjective(s->name); playBattleSound(SND_ITEM_PAD, s->uniqueId % MAX_SND_CHANNELS, s->x, s->y); } else if (!s->bobTouching) { setGameplayMessage(MSG_GAMEPLAY, _("%s required"), s->requiredItem); } s->bobTouching = 2; } } static void getCollisionBounds(SDL_Rect *r) { r->x = self->x; r->y = self->y - 4; r->w = self->w; r->h = self->h; } static void load(cJSON *root) { Structure *s; s = (Structure*)self; if (cJSON_GetObjectItem(root, "active")) { s->active = cJSON_GetObjectItem(root, "active")->valueint; } STRNCPY(s->requiredItem, cJSON_GetObjectItem(root, "requiredItem")->valuestring, MAX_NAME_LENGTH); } static void save(cJSON *root) { Structure *s; s = (Structure*)self; cJSON_AddStringToObject(root, "type", "ItemPad"); cJSON_AddNumberToObject(root, "active", s->active); cJSON_AddStringToObject(root, "requiredItem", s->requiredItem); }