/* Copyright (C) 2018 Parallel Realities This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include "../common.h" #define MAX_RIDERS 256 #define MAX_TOUCHED 256 extern Texture *getTexture(const char *filename); extern void blitRect(SDL_Texture *texture, int x, int y, SDL_Rect *srcRect, int center); extern void addTeleportStars(Entity *e); extern void removeFromQuadtree(Entity *e, Quadtree *root); extern Sprite *getSprite(char *name); extern void addTeleportStar(float x, float y); extern int collision(int x1, int y1, int w1, int h1, int x2, int y2, int w2, int h2); extern int getDistance(int x1, int y1, int x2, int y2); extern void addToQuadtree(Entity *e, Quadtree *root); extern float limit(float i, float a, float b); extern int isWalkable(int x, int y); extern int isLiquid(int x, int y); extern int isSolid(int x, int y); extern void terminateJetpack(void); extern Entity **getAllEntsWithin(int x, int y, int w, int h, Entity *ignore); extern void playBattleSound(int snd, int ch, int x, int y); extern Dev dev; extern Entity *self; extern Camera camera; extern World world;