/* Copyright (C) 2018 Parallel Realities This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include "cardReader.h" static void init(void); static void tick(void); static void activate(int active); static void touch(Entity *other); static void load(cJSON *root); static void save(cJSON *root); Entity *initCardReader(void) { Structure *s; s = createStructure(); s->type = ET_CARD_READER; s->flags |= EF_WEIGHTLESS | EF_NO_CLIP | EF_NO_ENVIRONMENT | EF_IGNORE_BULLETS | EF_NO_TELEPORT; STRNCPY(s->requiredItem, "Black Keycard", MAX_NAME_LENGTH); s->isStatic = 1; s->tick = tick; s->init = init; s->activate = activate; s->touch = touch; s->load = load; s->save = save; return (Entity*)s; } static void init(void) { Structure *s; s = (Structure*)self; if (!s->active) { s->sprite[FACING_LEFT] = s->sprite[FACING_RIGHT] = s->sprite[FACING_DIE] = getSprite("CardReaderIdle"); } else { s->sprite[FACING_LEFT] = s->sprite[FACING_RIGHT] = s->sprite[FACING_DIE] = getSprite("CardReader"); } } static void tick(void) { Structure *s; s = (Structure*)self; if (!s->active) { s->bobTouching = MAX(s->bobTouching - 1, 0); } } static void touch(Entity *other) { Structure *s; s = (Structure*)self; if (!s->active && other->type == ET_BOB) { if (hasItem(s->requiredItem) || dev.cheatKeys) { activateEntities(s->targetNames, 1); setGameplayMessage(MSG_GAMEPLAY, _("%s removed"), s->requiredItem); removeItem(s->requiredItem); s->active = 1; s->sprite[FACING_LEFT] = s->sprite[FACING_RIGHT] = s->sprite[FACING_DIE] = getSprite("CardReader"); s->spriteTime = 0; s->spriteFrame = 0; playSound(SND_CONFIRMED, s->uniqueId % MAX_SND_CHANNELS); } else if (s->bobTouching == 0) { setGameplayMessage(MSG_GAMEPLAY, _("%s required"), s->requiredItem); playSound(SND_DENIED, s->uniqueId % MAX_SND_CHANNELS); } s->bobTouching = 2; } } static void activate(int active) { Structure *s; s = (Structure*)self; s->active = 1; s->sprite[FACING_LEFT] = s->sprite[FACING_RIGHT] = s->sprite[FACING_DIE] = getSprite("CardReader"); s->spriteTime = 0; s->spriteFrame = 0; } static void load(cJSON *root) { Structure *s; s = (Structure*)self; if (cJSON_GetObjectItem(root, "active")) { s->active = cJSON_GetObjectItem(root, "active")->valueint; } STRNCPY(s->requiredItem, cJSON_GetObjectItem(root, "requiredCard")->valuestring, MAX_NAME_LENGTH); STRNCPY(s->targetNames, cJSON_GetObjectItem(root, "targetNames")->valuestring, MAX_DESCRIPTION_LENGTH); } static void save(cJSON *root) { Structure *s; s = (Structure*)self; cJSON_AddStringToObject(root, "type", "CardReader"); cJSON_AddNumberToObject(root, "active", s->active); cJSON_AddStringToObject(root, "requiredCard", s->requiredItem); cJSON_AddStringToObject(root, "targetNames", s->targetNames); }