/* Copyright (C) 2018 Parallel Realities This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include "../common.h" extern void startSectionTransition(void); extern void endSectionTransition(void); extern void initHub(void); extern void saveGame(void); extern void saveWorld(void); extern void destroyWorld(void); extern Texture *getTexture(const char *filename); extern Atlas *getImageFromAtlas(char *filename); extern void blitRectScaled(SDL_Texture *texture, int x, int y, int w, int h, SDL_Rect *srcRect, int center); extern void drawText(int x, int y, int size, int align, SDL_Color c, const char *format, ...); extern float limit(float i, float low, float high); extern void playSound(int snd, int ch); extern int isAcceptControl(void); extern void clearControls(void); extern void restoreGameState(void); extern void initWorld(void); extern void initTitle(void); extern App app; extern Colors colors; extern Game game; extern World world;