/* Copyright (C) 2018 Parallel Realities This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include "main.h" static long capFrameRate(const long then); static void handleCommandLine(int argc, const char *argv[]); int main(int argc, const char *argv[]) { long then, nextSecond, frames; atexit(cleanup); srand(time(NULL)); initSDL(); SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_DEBUG); initGameSystem(); handleCommandLine(argc, argv); frames = 0; nextSecond = SDL_GetTicks() + 1000; while (1) { then = SDL_GetTicks(); handleInput(); app.delegate.logic(); prepareScene(); app.delegate.draw(); presentScene(); then = capFrameRate(then); frames++; if (SDL_GetTicks() >= nextSecond) { dev.fps = frames; frames = 0; game.timePlayed++; nextSecond = SDL_GetTicks() + 1000; } } return 0; } static long capFrameRate(const long then) { long wait; wait = 16 - (SDL_GetTicks() - then); if (wait > 0) { SDL_Delay(wait); } return SDL_GetTicks(); } static void handleCommandLine(int argc, const char *argv[]) { int i; for (i = 1 ; i < argc ; i++) { } initAtlasTest(); }