/* Copyright (C) 2018-2019 Parallel Realities This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include #include #include "os4Init.h" #define VSTRING "Blob Wars Attrition 1.2.2r1 (13.08.2022)" #define VERSTAG "\0$VER: " VSTRING static CONST_STRPTR stack USED = "$STACK:102400"; static CONST_STRPTR version USED = VERSTAG; static void mkpath(const char *path); void createSaveFolder(void) { char *dir; int i; BPTR savesPathLock = Lock("PROGDIR:saves", SHARED_LOCK); if (!savesPathLock) { SDL_LogMessage(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO, "Saves folder not found. I am going to create it."); mkpath("PROGDIR:saves"); } else { UnLock(savesPathLock); } for (i = 0 ; i < MAX_SAVE_SLOTS ; i++) { dir = buildFormattedString("saves/%d", i); mkpath(dir); free(dir); } app.saveDir = "saves"; // char *userHome, *dir; // int i; // userHome = getenv("HOME"); // SDL_LogMessage(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO, "User home = %s", userHome); // if (!userHome) // { // SDL_LogMessage(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_ERROR, "Unable to determine user save folder."); // exit(1); // } // SDL_LogMessage(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO, "User home = %s", userHome); // for (i = 0 ; i < MAX_SAVE_SLOTS ; i++) // { // dir = buildFormattedString("%s/.local/share/blobwarsAttrition/%d", userHome, i); // mkpath(dir); // free(dir); // } // app.saveDir = buildFormattedString("%s/.local/share/blobwarsAttrition", userHome); // app.saveDir = "/save"; } static void mkpath(const char *path) { char dir[MAX_FILENAME_LENGTH]; int i, rootPath; strcpy(dir, ""); rootPath = 1; for (i = 0 ; i < strlen(path) ; i++) { if (path[i] == '/') { if (!rootPath) { if (mkdir(dir, S_IRWXU|S_IRWXG|S_IROTH|S_IXOTH) != 0 && errno != EEXIST) { SDL_LogMessage(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_ERROR, "Failed to create save dir '%s'.", dir); exit(1); } } rootPath = 0; } dir[i] = path[i]; dir[i + 1] = '\0'; } if (mkdir(dir, S_IRWXU|S_IRWXG|S_IROTH|S_IXOTH) != 0 && errno != EEXIST) { SDL_LogMessage(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_ERROR, "Failed to create save dir '%s'.", dir); exit(1); } } void createScreenshotFolder(void) { mkdir("/tmp/blobwarsAttrition", S_IRWXU|S_IRWXG|S_IROTH|S_IXOTH); dev.screenshotFolder = "/tmp/blobwarsAttrition"; }