/* Copyright (C) 2018 Parallel Realities This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include "boss.h" void initBoss(Entity *e) { Boss *b; initEntity(e); b = (Boss*)e; b->type = ET_BOSS; b->sprite[FACING_LEFT] = b->sprite[FACING_RIGHT] = b->sprite[FACING_DIE] = getSpriteIndex("Boss"); b->isMissionTarget = 1; b->action = lookForPlayer; b->spriteFrame = 0; b->spriteTime = 0; world.boss = b; b->flags |= EF_ALWAYS_PROCESS | EF_BOMB_SHIELD | EF_GONE; }