/* Copyright (C) 2018 Parallel Realities This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include "shotgunBlob.h" static int canFire(Entity *target); void initShotgunBlob(Unit *u) { initEvilBlob(u); u->sprite[FACING_LEFT] = getSpriteIndex("ShotgunBlobLeft"); u->sprite[FACING_RIGHT] = getSpriteIndex("ShotgunBlobRight"); u->sprite[FACING_DIE] = getSpriteIndex("ShotgunBlobSpin"); u->weaponType = WPN_SHOTGUN; u->maxShotsToFire = 2; u->canFire = canFire; } static int canFire(Entity *target) { return true; }