/* Copyright (C) 2018 Parallel Realities This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include "pistolBlob.h" static int canFire(Entity *target); Entity *initPistolBlob(void) { Unit *u; u = createUnit(); initEvilBlob(u); u->unitType = "PistolBlob"; u->sprite[FACING_LEFT] = getSprite("PistolBlobLeft"); u->sprite[FACING_RIGHT] = getSprite("PistolBlobRight"); u->sprite[FACING_DIE] = getSprite("PistolBlobSpin"); u->weaponType = WPN_AIMED_PISTOL; u->maxShotsToFire = 3; u->canFire = canFire; return (Entity*)u; } static int canFire(Entity *target) { return 1; }