/* Copyright (C) 2018 Parallel Realities This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include "title.h" static void logic(void); static void draw(void); static int getRecentSave(void); static Texture *atlasTexture; static Atlas *title; static int recentSaveSlot; static Widget *newGame; static Widget *loadGame; static Widget *continueGame; static Widget *options; static Widget *credits; static Widget *quit; void initTitle(void) { startSectionTransition(); atlasTexture = getTexture("gfx/atlas/atlas.png"); title = getImageFromAtlas("gfx/main/title.png"); newGame = getWidget("new", "title"); loadGame = getWidget("load", "title"); continueGame = getWidget("continue", "title"); options = getWidget("options", "title"); credits = getWidget("credits", "title"); quit = getWidget("exit", "title"); recentSaveSlot = getRecentSave(); showWidgetGroup("title"); if (recentSaveSlot != -1) { setSelectedWidget("continue", "title"); } else { loadGame->disabled = 1; continueGame->disabled = 1; } app.delegate.logic = &logic; app.delegate.draw = &draw; endSectionTransition(); } static void logic(void) { doWidgets(); } static void draw(void) { blitRect(atlasTexture->texture, SCREEN_WIDTH / 2, 175, &title->rect, 1); drawText(10, SCREEN_HEIGHT - 30, 18, TA_LEFT, colors.white, "Copyright 2014, 2018 Parallel Realities"); drawText(SCREEN_WIDTH - 10, SCREEN_HEIGHT - 30, 18, TA_RIGHT, colors.white, "Version %.2f.%d", VERSION, REVISION); drawWidgets(); } static int getRecentSave(void) { char filename[MAX_FILENAME_LENGTH]; int i, slot, curModTime, modTime; slot = -1; modTime = 0; for (i = 0 ; i < MAX_SAVE_SLOTS ; i++) { sprintf(filename, "%s/%d/game.json", app.saveDir, i); if (fileExists(filename)) { curModTime = getFileModTime(filename); if (curModTime > modTime) { modTime = curModTime; slot = i; } } } return slot; }