/* Copyright (C) 2015-2017 Parallel Realities This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include "credits.h" static void loadCredits(void); static void logic(void); static void draw(void); static void handleKeyboard(void); static void destroyCredits(void); static Texture *atlasTexture; static Atlas *background; static Credit head, *tail; static float creditSpeed; static int timeout; static int isFromEnding; void initCredits(int fromEnding) { startSectionTransition(); isFromEnding = fromEnding; memset(&head, 0, sizeof(Credit)); tail = &head; app.delegate.logic = &logic; app.delegate.draw = &draw; memset(&app.keyboard, 0, sizeof(int) * MAX_KEYBOARD_KEYS); atlasTexture = getTexture("gfx/atlas/atlas.png"); background = getImageFromAtlas("gfx/main/credits.png"); loadCredits(); if (isFromEnding) { loadMusic("music/Eternal Wishes.ogg"); playMusic(0); } endSectionTransition(); } static void logic(void) { Credit *c; handleKeyboard(); for (c = head.next ; c != NULL ; c = c->next) { c->y -= creditSpeed; } if (--timeout <= 0) { if (isFromEnding) { initTitle(); } else { startSectionTransition(); returnToTitle(); endSectionTransition(); } destroyCredits(); } } static void draw(void) { float scale; int w, h; Credit *c; scale = (app.config.winWidth * 1.0) / background->rect.w; w = background->rect.w * scale; h = background->rect.h * scale; blitRectScaled(atlasTexture->texture, 0, app.config.winHeight - h, w, h, &background->rect, 0); app.textWidth = CREDIT_LINE_LIMIT; for (c = head.next ; c != NULL ; c = c->next) { if (c->y > -c->h && c->y < app.config.winHeight) { drawText(app.config.winWidth / 2, (int)c->y, c->size, TA_CENTER, colors.white, c->text); } } app.textWidth = 0; } static void loadCredits(void) { int y, dist; char *text, *line, *saveptr; Credit *c; y = app.config.winHeight + 50; text = readFile("data/misc/credits.txt"); app.textWidth = CREDIT_LINE_LIMIT; line = strtok_r(text, "\n", &saveptr); while (line) { c = malloc(sizeof(Credit)); memset(c, 0, sizeof(Credit)); tail->next = c; tail = c; c->y = y; c->text = malloc(sizeof(char) * strlen(line)); memset(c->text, '\0', sizeof(char) * strlen(line)); sscanf(line, "%d %d %[^\n]", &dist, &c->size, c->text); c->y += dist; c->h = getWrappedTextHeight(c->text, c->size); y += c->h + dist; line = strtok_r(NULL, "\n", &saveptr); } app.textWidth = 0; /* the music that plays over the credits is 1m 55s, so scroll credits roughly inline with that (plus 2 seconds) */ if (isFromEnding) { timeout = (60 + 57) * FPS; } else { timeout = 60 * FPS; } timeout += FPS * 3; creditSpeed = y; creditSpeed /= timeout; free(text); } static void handleKeyboard(void) { if (app.keyboard[SDL_SCANCODE_ESCAPE]) { timeout = 0; app.keyboard[SDL_SCANCODE_ESCAPE] = 0; } } static void destroyCredits(void) { Credit *c; while (head.next) { c = head.next; head.next = c->next; if (c->text) { free(c->text); } free(c); } }